Difference between revisions of "SetAnimationVariableBool - ObjectReference"
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== Parameters == | == Parameters == | ||
*asVariableName: The name of the variable to read from the graph | *asVariableName: The name of the variable to read from the graph. | ||
*abNewValue: The new variable value | *abNewValue: The new variable value. | ||
== Return Value == | == Return Value == | ||
== Examples == | == Examples == | ||
Line 24: | Line 23: | ||
== Notes == | == Notes == | ||
*A full list of variables can be found [ | *A full list of variables can be found here: [https://ck.uesp.net/wiki/Talk:GetAnimationVariableBool_-_ObjectReference List of Animation Variables]. | ||
== See Also == | == See Also == |
Latest revision as of 18:26, 27 May 2024
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Bool version.
Syntax[edit | edit source]
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native
Parameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- abNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)
Notes[edit | edit source]
- A full list of variables can be found here: List of Animation Variables.