Difference between revisions of "SetAnimationVariableInt - ObjectReference"
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TwilightSky (talk | contribs) m (→Notes: Updated animation variable list link and removed broken old beth forums link.) |
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== Parameters == | == Parameters == | ||
*asVariableName: The name of the variable to read from the graph | *asVariableName: The name of the variable to read from the graph. | ||
*aiNewValue: The new variable value | *aiNewValue: The new variable value. | ||
== Return Value == | == Return Value == | ||
Line 23: | Line 23: | ||
== Notes == | == Notes == | ||
*A full list of variables can be found [ | *A full list of variables can be found at the [https://ck.uesp.net/wiki/Talk:GetAnimationVariableInt_-_ObjectReference List of Animation Variables]. | ||
== See Also == | == See Also == |
Latest revision as of 18:27, 27 May 2024
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Int version.
Syntax[edit | edit source]
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native
Parameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
- aiNewValue: The new variable value.
Return Value[edit | edit source]
Examples[edit | edit source]
; Force actor to use melee weapon
SetAnimationVariableInt("iRightHandType", 1)
Notes[edit | edit source]
- A full list of variables can be found at the List of Animation Variables.