Difference between revisions of "SetAnimationVariableInt - ObjectReference"

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imported>MoopusMaximus
m (→‎Notes: Updated animation variable list link and removed broken old beth forums link.)
 
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== Parameters ==
== Parameters ==
*asVariableName: The name of the variable to read from the graph
*asVariableName: The name of the variable to read from the graph.
*aiNewValue: The new variable value
*aiNewValue: The new variable value.


== Return Value ==
== Return Value ==
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== Notes ==
== Notes ==
*A full list of variables can be found [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
*A full list of variables can be found at the [https://ck.uesp.net/wiki/Talk:GetAnimationVariableInt_-_ObjectReference List of Animation Variables].


== See Also ==
== See Also ==

Latest revision as of 18:27, 27 May 2024

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Int version.

Syntax[edit | edit source]

Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native

Parameters[edit | edit source]

  • asVariableName: The name of the variable to read from the graph.
  • aiNewValue: The new variable value.

Return Value[edit | edit source]

Examples[edit | edit source]

; Force actor to use melee weapon
SetAnimationVariableInt("iRightHandType", 1)

Notes[edit | edit source]

See Also[edit | edit source]