SetAnimationVariableInt - ObjectReference: Difference between revisions
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native | Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
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; Force actor to use melee weapon | ; Force actor to use melee weapon | ||
SetAnimationVariableInt("iRightHandType", 1) | SetAnimationVariableInt("iRightHandType", 1) | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
*A full list of variables can be found [ | *A full list of variables can be found at the [https://ck.uesp.net/wiki/Talk:GetAnimationVariableInt_-_ObjectReference List of Animation Variables]. | ||
== See Also == | == See Also == | ||
Latest revision as of 20:18, 5 September 2026
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Int version.
SyntaxEdit
Function SetAnimationVariableInt(string asVariableName, int aiNewValue) nativeParametersEdit
- asVariableName: The name of the variable to read from the graph.
- aiNewValue: The new variable value.
Return ValueEdit
ExamplesEdit
; Force actor to use melee weapon
SetAnimationVariableInt("iRightHandType", 1)NotesEdit
- A full list of variables can be found at the List of Animation Variables.