Difference between revisions of "SetEnchantment - Armor"
Jump to navigation
Jump to search
imported>Dienes (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Armor Script, Weapon Script Sets the enchantment associated...") |
imported>Egocarib m |
||
(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
ArmorProperty.SetEnchantment(EnchantmentProperty) | ArmorProperty.SetEnchantment(EnchantmentProperty) | ||
</source> | </source> | ||
== Notes == | |||
*Using this function to add an enchantment with a formID greater than 0xFF000000 will cause the game to crash. (This includes enchantments crafted at the enchanting table by the player, or created with SKSE's CreateEnchantment() function) | |||
== See Also == | == See Also == |
Latest revision as of 22:40, 28 October 2014
SKSE Member of: Armor Script, Weapon Script
Sets the enchantment associated with this armor. Note refers to the base object, not an object reference. (This function requires SKSE)
Syntax[edit | edit source]
Function SetEnchantment(Enchantment e) native
Parameters[edit | edit source]
The enchantment to be associated with that armor.
Return Value[edit | edit source]
none
Examples[edit | edit source]
; Set the enchantment on ArmorProperty
ArmorProperty.SetEnchantment(EnchantmentProperty)
Notes[edit | edit source]
- Using this function to add an enchantment with a formID greater than 0xFF000000 will cause the game to crash. (This includes enchantments crafted at the enchanting table by the player, or created with SKSE's CreateEnchantment() function)