SetLockLevel - ObjectReference: Difference between revisions
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Function SetLockLevel(int aiLockLevel) native | Function SetLockLevel(int aiLockLevel) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
*aiLockLevel: The level to set the lock at. | *aiLockLevel: The level to set the lock at. | ||
** 1 = Novice | |||
** 25 = Apprentice | |||
** 50 = Adept | |||
** 75 = Expert | |||
** 100 = Master | |||
** 255 = Requires Key | |||
== Return Value == | == Return Value == | ||
| Line 17: | Line 23: | ||
== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Set the lock to very easy | ; Set the lock to very easy | ||
WeakChestProperty.SetLockLevel(0) | WeakChestProperty.SetLockLevel(0) | ||
; Set the lock to needs key | ; Set the lock to needs key | ||
WeakChestProperty.SetLockLevel( | WeakChestProperty.SetLockLevel(255) | ||
</ | </syntaxhighlight> | ||
== See Also == | == See Also == | ||
Latest revision as of 20:20, 5 September 2026
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax[edit | edit source]
Function SetLockLevel(int aiLockLevel) nativeParameters[edit | edit source]
- aiLockLevel: The level to set the lock at.
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also[edit | edit source]
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.