Difference between revisions of "SetModelPath - ArmorAddon"
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imported>Loop not defined (Added) |
imported>Loop not defined m (→Examples: added hex notations to first example) |
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<source lang="papyrus"> | <source lang="papyrus"> | ||
; Change all Ebony Armor (cuirass) to appear as Orcish Armor | ; Change all Ebony Armor (cuirass) to appear as Orcish Armor | ||
ArmorAddon orcishCuirassAA = (Game.GetForm( | ArmorAddon orcishCuirassAA = (Game.GetForm(0x00013957) as Armor).GetNthArmorAddon(0) | ||
string FilePath = orcishCuirassAA.GetModelPath(false, false) ; Get Orcish Armor file path | string FilePath = orcishCuirassAA.GetModelPath(false, false) ; Get Orcish Armor file path | ||
ArmorAddon ebonyCuirassAA = (Game.GetForm( | ArmorAddon ebonyCuirassAA = (Game.GetForm(0x00013961) as Armor).GetNthArmorAddon(0) | ||
ebonyCuirassAA.SetModelPath(FilePath, false, false) ; | ebonyCuirassAA.SetModelPath(FilePath, false, false) ; Sets Ebony Armor model path to Orcish Armor .nif file | ||
; NOTE: Only affects male actors in 3rd person view | ; NOTE: Only affects male actors in 3rd person view | ||
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== Notes == | == Notes == | ||
*'''WARNING:''' Changing the file path of an ArmorAddon affects <u>all</u> armor using it! | |||
*This is to set the nif file of the equipped model on an actor. Use [[SetModelPath - Armor]] to set the nif file of the armor as it appears on the ground. | *This is to set the nif file of the equipped model on an actor. Use [[SetModelPath - Armor]] to set the nif file of the armor as it appears on the ground. | ||
*Remember that this function sets string values for | *Remember that this function sets string values for ''ArmorAddon'' objects, not for ''Armor'' objects. You can use [[GetNthArmorAddon - Armor|GetNthArmorAddon]] on Armor objects to quickly retrieve ArmorAddon objects, however. | ||
*Graphical glitches can result if the target ArmorAddon and the source ArmorAddon do not use the same [[Biped Object]]s. | |||
**Example: Changing IronHelmetAA (Biped: 31 & 43) to use the model path from EbonyHelmetAA (Biped: 30) will result in a bald character wearing no helmet. | |||
== See Also == | == See Also == | ||
*[[ArmorAddon Script]] | *[[ArmorAddon Script]] | ||
*[[GetModelPath - ArmorAddon]] | *[[GetModelPath - ArmorAddon]] | ||
*[[GetNthArmorAddon - Armor]] |
Latest revision as of 16:02, 29 September 2013
SKSE Member of: ArmorAddon Script
Sets the file path for the nif file representing the equipped model of the armor. (This function requires SKSE)
Syntax[edit | edit source]
string Function SetModelPath(string path, bool firstPerson, bool female) native
Parameters[edit | edit source]
- path: The file path for the .nif file you want to change to.
- firstPerson: Whether to set the file path of the biped armor model (false) or first person armor model (true).
- female: Whether to set the file path of the male armor model (false) or female armor model (true).
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Change all Ebony Armor (cuirass) to appear as Orcish Armor
ArmorAddon orcishCuirassAA = (Game.GetForm(0x00013957) as Armor).GetNthArmorAddon(0)
string FilePath = orcishCuirassAA.GetModelPath(false, false) ; Get Orcish Armor file path
ArmorAddon ebonyCuirassAA = (Game.GetForm(0x00013961) as Armor).GetNthArmorAddon(0)
ebonyCuirassAA.SetModelPath(FilePath, false, false) ; Sets Ebony Armor model path to Orcish Armor .nif file
; NOTE: Only affects male actors in 3rd person view
; Set the ArmorAddon nif file for any armor removed from a container
; Assumes the first four strings already have values, see GetModelPath - ArmorAddon example
string mFilePathPOV
string mFilePathBiped
string fFilePathPOV
string fFilePathBiped
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if akBaseItem.GetType() == 26 ; If item is Armor
ArmorAddon tempAA = (akBaseItem as Armor).GetNthArmorAddon(0) ; 0 = first, 1 = second, etc.
tempAA.SetModelPath(mFilePathPOV, true, false) ; 1st person view, male
tempAA.SetModelPath(mFilePathBiped, false, false) ; biped, male
tempAA.SetModelPath(fFilePathPOV, true, true) ; 1st person view, female
tempAA.SetModelPath(fFilePathBiped, false, true) ; biped, female
endif
endEvent
Notes[edit | edit source]
- WARNING: Changing the file path of an ArmorAddon affects all armor using it!
- This is to set the nif file of the equipped model on an actor. Use SetModelPath - Armor to set the nif file of the armor as it appears on the ground.
- Remember that this function sets string values for ArmorAddon objects, not for Armor objects. You can use GetNthArmorAddon on Armor objects to quickly retrieve ArmorAddon objects, however.
- Graphical glitches can result if the target ArmorAddon and the source ArmorAddon do not use the same Biped Objects.
- Example: Changing IronHelmetAA (Biped: 31 & 43) to use the model path from EbonyHelmetAA (Biped: 30) will result in a bald character wearing no helmet.