Difference between revisions of "SetSittingRotation - Game"
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imported>Jlundin |
imported>JustinOther m (→Examples: Floatified arg) |
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<source lang="papyrus"> | <source lang="papyrus"> | ||
; Look 90 degrees to the left | ; Look 90 degrees to the left | ||
Game.SetSittingRotation(-90) | Game.SetSittingRotation(-90.0) | ||
</source> | </source> | ||
== Notes == | |||
* Only works in first-person camera mode. If the player is in the third-person camera mode, the camera will not move when this function is called. | |||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] |
Latest revision as of 11:03, 8 October 2012
Member of: Game Script
Set the sitting offset for the players camera.
Syntax[edit | edit source]
Function SetSittingRotation(float afValue) native global
Parameters[edit | edit source]
- afValue - Offset degrees from the normal camera angle.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Look 90 degrees to the left
Game.SetSittingRotation(-90.0)
Notes[edit | edit source]
- Only works in first-person camera mode. If the player is in the third-person camera mode, the camera will not move when this function is called.