Difference between revisions of "UnlockOwnedDoorsInCell - Actor"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Catwheezle
(Added "see also" section items and notes.)
 
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Bob.UnlockOwnedDoorsInCell()
Bob.UnlockOwnedDoorsInCell()
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== Notes ==
* There appears to be no documented "LockOwnedDoorsInCell".


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[Locking and Unlocking Doors]] tutorial.
*[[GetLockLevel - ObjectReference]]
*[[IsLocked - ObjectReference]]
*[[Lock - ObjectReference]]
*[[LockDoors (Procedure)]]
*[[SetLockLevel - ObjectReference]]
*[[UnlockDoors (Procedure)]]
*[[GetLocked]] console command.
*[[GetLockLevel]] console command.
*[[Lock]] console command.
*[[Unlock]] console command.

Latest revision as of 00:14, 15 February 2012

Member of: Actor Script

This actor unlocks all teleport doors he owns in his current parent cell

Syntax[edit | edit source]

Function UnlockOwnedDoorsInCell() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Bob unlock doors in his current cell
Bob.UnlockOwnedDoorsInCell()

Notes[edit | edit source]

  • There appears to be no documented "LockOwnedDoorsInCell".

See Also[edit | edit source]