Difference between revisions of "WornObject Script"
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:*Returns the nth Reference alias holding this worn object. | :*Returns the nth Reference alias holding this worn object. | ||
== Notes == | |||
*These functions operate directly on worn/equipped items within the inventory. Valid values for ''handSlot'' are 0 (for left hand) or 1 (for right hand). Valid Slot Masks can be found [[Slot_Masks_-_Armor|here]]. Use slotMask of 0 for weapons. | |||
[[Category:Scripting]] | [[Category:Scripting]] |
Latest revision as of 00:07, 26 July 2014
Script for the manipulation of Worn Objects.
Definition
ScriptName WornObject
SKSE Global Functions
- Float GetItemHealthPercent(Actor akActor, Int handSlot, Int slotMask)
- Returns the item's tempering.
- SetItemHealthPercent(Actor akActor, Int handSlot, Int slotMask, Float health)
- Sets the item's tempering
- SetItemMaxCharge(Actor akActor, Int handSlot, Int slotMask, Float maxCharge)
- Sets the maximum charge of the worn object.(Only works on player enchants)
- Float GetItemMaxCharge(Actor akActor, Int handSlot, Int slotMask)
- Returns the worn objects max charge.
- Float GetItemCharge(Actor akActor, Int handSlot, Int slotMask)
- Returns the current charge of the worn object.
- String GetDisplayName(Actor akActor, Int handSlot, Int slotMask)
- Returns the name of the worn object (This is the name that is displayed)
- Bool SetDisplayName(Actor akActor, Int handSlot, Int slotMask, String name, Bool forced)
- Sets the display name of the worn object.
- Enchantment GetEnchantment(Actor akActor, Int handSlot, Int slotMask)
- Returns the player-made enchantment if there is one
- SetEnchantment(Actor akActor, Int handSlot, Int slotMask, Enchantment source, Float maxCharge)
- Changes an item's player-made enchantment to the specified Enchant and max charge.
- CreateEnchantment(Actor akActor, Int handSlot, Int slotMask, Float maxCharge, MagicEffect[] effects, Float[] magnitudes, Int[] areas, Int[] durations)
- Creates a new Enchantment on the worn object with the specified parameters.
- Int GetNumReferenceAliases(Actor akActor, Int handSlot, Int slotMask)
- Returns the number of reference aliases holding this worn object.
- ReferenceAlias GetNthReferenceAlias(Actor akActor, Int handSlot, Int slotMask, Int n)
- Returns the nth Reference alias holding this worn object.
Notes
- These functions operate directly on worn/equipped items within the inventory. Valid values for handSlot are 0 (for left hand) or 1 (for right hand). Valid Slot Masks can be found here. Use slotMask of 0 for weapons.