Difference between revisions of "Talk:AddPerk - Actor"
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imported>PsiSoldier (Adding a perk to NPCs) |
imported>Egocarib |
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--[[User:PsiSoldier|PsiSoldier]] 09:19, 23 April 2012 (EDT) | --[[User:PsiSoldier|PsiSoldier]] 09:19, 23 April 2012 (EDT) | ||
: Wanna know, too. Is the note still true? [[User:Sein schatten|Sein schatten]] ([[User talk:Sein schatten|talk]]) 2013-11-11T13:26:20 (EST) | |||
::There's no way to add perks to NPCs currently, except for adding them directly in the CK. However, it was discussed as a possibility for the next SKSE release. We'll have to wait and see if that materializes. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 2013-11-11T20:24:24 (EST) |
Latest revision as of 20:24, 11 November 2013
The notes for this say that it does not work for NPCs is there currently no way to add perks to an npc through scripting? I know that it may be possible to create multiple versions of an npc and actually switch to a different Version of that npc either through scripting or through other editor functions. But it would be really nice to not have to do that if anyone knows a way.
--PsiSoldier 09:19, 23 April 2012 (EDT)
- Wanna know, too. Is the note still true? Sein schatten (talk) 2013-11-11T13:26:20 (EST)