Difference between revisions of "Talk:Cell Reset"
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I want to report a problem that may or may be not be happening to others. I think it's related to cell reset. I have created a new interior space that links to the exterior, here are the conditions and the problem: | I want to report a problem that may or may be not be happening to others. I think it's related to cell reset. I have created a new interior space that links to the exterior, here are the conditions and the problem: | ||
*The space fully works and is navmeshed, actors can go outside and come back, they can execute their ai packages (for example sandbox) | |||
*The space is pretty big | |||
*8 Mannequins + 8 actors | |||
*Remember, everything works if I stay in the cell or if I only navigate in interior cells | |||
When I exit to another interior cell and come back everything is working but when I exit to exterior then come back all actors are stuck in the last place. Their ai is on because they still look at me and respond (I've tried the tai and they are on), the problem is with animations, only thing working is their head, everything else is off because they are stuck in place. | When I exit to another interior cell and come back everything is working but when I exit to exterior then come back all actors are stuck in the last place. Their ai is on because they still look at me and respond (I've tried the tai console command and they are on), the problem is with animations, only thing working is their head, everything else is off because they are stuck in place. | ||
I've tried and looked for solutions but nothing seems to clear the problem, even the use of | I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place. | ||
--[[User:Black RL|Black RL]] 07:29, 3 April 2012 (EDT) | |||
:It seems that you are experiencing the infamous "NavMesh Bug"... Look around in youtube (a great [https://www.youtube.com/watch?v=RlNBVOcuW3M video explaining that bug from Giskard]) and the Web, there are many information about this. --[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 2013-07-15T11:33:41 (EDT) | |||
---- | |||
Hi all, | |||
I'm a little confused about this page, it states: | |||
- Cells will NOT reset if The cell's Encounter Zone is marked 'Never Resets' | |||
(implying it does reset if you leave it) | |||
Then a little further down the page it says: | |||
Encounter Zone levels do not reset. That is, the Encounter Zone will remain locked in at the level it was at when the player first visited the location. | |||
So yeah, confused. Additionally, what of a manual cell.reset() called from a script (before loading the level)? | |||
(BTW, the above question by Black RL which is months old was never answered, but sounds like the navmesh bug, just in case anyone with the same problem lands here) | |||
(2nd edit: I get asked "what game is this" when editing a page but it shows a broken link to | |||
http://content.bethsoft.com/bsw_cms_asset/25672_27_1.jpg | |||
--[[User:Acidzebra|Acidzebra]] ([[User talk:Acidzebra|talk]]) 20:25, 29 September 2012 (EDT) | |||
== Aliases protected from some features of Cell Reset == | |||
It appears that script states don't reset to their initial states when the script is on an alias. At least it isn't for the aliases I have. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-10T09:18:51 (EDT) | |||
: Upon further testing, it's concluded that script states on alias scripts reset to their initial state like all other scripts when a cell resets. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-12T05:00:45 (EDT) |
Latest revision as of 04:00, 12 October 2017
Hi all
I want to report a problem that may or may be not be happening to others. I think it's related to cell reset. I have created a new interior space that links to the exterior, here are the conditions and the problem:
- The space fully works and is navmeshed, actors can go outside and come back, they can execute their ai packages (for example sandbox)
- The space is pretty big
- 8 Mannequins + 8 actors
- Remember, everything works if I stay in the cell or if I only navigate in interior cells
When I exit to another interior cell and come back everything is working but when I exit to exterior then come back all actors are stuck in the last place. Their ai is on because they still look at me and respond (I've tried the tai console command and they are on), the problem is with animations, only thing working is their head, everything else is off because they are stuck in place.
I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place. --Black RL 07:29, 3 April 2012 (EDT)
- It seems that you are experiencing the infamous "NavMesh Bug"... Look around in youtube (a great video explaining that bug from Giskard) and the Web, there are many information about this. --HawkFest (talk) 2013-07-15T11:33:41 (EDT)
Hi all,
I'm a little confused about this page, it states: - Cells will NOT reset if The cell's Encounter Zone is marked 'Never Resets' (implying it does reset if you leave it) Then a little further down the page it says: Encounter Zone levels do not reset. That is, the Encounter Zone will remain locked in at the level it was at when the player first visited the location.
So yeah, confused. Additionally, what of a manual cell.reset() called from a script (before loading the level)?
(BTW, the above question by Black RL which is months old was never answered, but sounds like the navmesh bug, just in case anyone with the same problem lands here)
(2nd edit: I get asked "what game is this" when editing a page but it shows a broken link to http://content.bethsoft.com/bsw_cms_asset/25672_27_1.jpg
--Acidzebra (talk) 20:25, 29 September 2012 (EDT)
Aliases protected from some features of Cell Reset[edit source]
It appears that script states don't reset to their initial states when the script is on an alias. At least it isn't for the aliases I have. Lisselli (talk) 2017-10-10T09:18:51 (EDT)