Difference between revisions of "Talk:Custom Ore Vein"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Slatzgrubnik
(Created page with "== Mining non-misc items? == Is it possible to mine non-misc items, such as ingredients? --~~~~")
 
imported>Cipscis
(→‎Mining non-misc items?: Possible, yes, but requires a bit more work)
 
Line 1: Line 1:
== Mining non-misc items? ==
== Mining non-misc items? ==
Is it possible to mine non-misc items, such as ingredients? --[[User:Slatzgrubnik|Slatzgrubnik]] ([[User talk:Slatzgrubnik|talk]]) 22:01, 5 November 2012 (EST)
Is it possible to mine non-misc items, such as ingredients? --[[User:Slatzgrubnik|Slatzgrubnik]] ([[User talk:Slatzgrubnik|talk]]) 22:01, 5 November 2012 (EST)
: Yes, but that would require changing the script. I don't have it in front of my, but I expect it has MiscItem properties, which only allow MiscItems to be selected. If you want to be able to mine Ingredients, you'll need to use Ingredient properties.
: It would be entirely feasible to rewrite the script to use a single FormList property pointing to a static FormList, which would allow a single node to give out different types of items, as well as allowing a single script to be used for all mining nodes, but unfortunately it's essentially too late to change this in the vanilla game.
: -- [[User:Cipscis|Cipscis]] ([[User talk:Cipscis|talk]]) 22:09, 5 November 2012 (EST)

Latest revision as of 22:09, 5 November 2012

Mining non-misc items?[edit source]

Is it possible to mine non-misc items, such as ingredients? --Slatzgrubnik (talk) 22:01, 5 November 2012 (EST)

Yes, but that would require changing the script. I don't have it in front of my, but I expect it has MiscItem properties, which only allow MiscItems to be selected. If you want to be able to mine Ingredients, you'll need to use Ingredient properties.
It would be entirely feasible to rewrite the script to use a single FormList property pointing to a static FormList, which would allow a single node to give out different types of items, as well as allowing a single script to be used for all mining nodes, but unfortunately it's essentially too late to change this in the vanilla game.
-- Cipscis (talk) 22:09, 5 November 2012 (EST)