Difference between revisions of "Talk:GetDistance - ObjectReference"

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This function uses the Pythagorean Theorem based distance formula. The function most likely has to first convert the x and y positions to coordinates. Then adjust any negative coordinates to match up with their counterparts in the CK(in game they are offset by 1), and using the formula will lead to possibly calling [[Sqrt - Math]], and calling [[Pow - Math]] twice, under the hood, making this a rather expensive function to use repeatedly. Having said that, while not totally necessary, you can code your own GetDistance function --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-05-28T08:55:45 (EDT)
This function uses the Pythagorean Theorem for calculating distance on a 3D coordinate plane.
:Alright, with more testing, this function doesn't appear to use the Theorem after all. Perhaps I wont figure this out, I can only get within a few units of the returned value using different math equations, not close enough to my satisfaction. This might dig pretty deep into trigonometry which is out of the scope of my understanding at this time, I aimed to find away to calculate distance without using this function. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-05-29T01:43:53 (EDT)
: This function returns rather fast. You could write your own distance function using the theorem but it would require 6 calls to the GetPositionXYZ, ''each'' taking the same amount of time to return as one call to GetDistance. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2021-05-22T05:16:43 (EDT)

Latest revision as of 04:31, 22 May 2021

This function uses the Pythagorean Theorem for calculating distance on a 3D coordinate plane.

This function returns rather fast. You could write your own distance function using the theorem but it would require 6 calls to the GetPositionXYZ, each taking the same amount of time to return as one call to GetDistance. --Rasikko (talk) 2021-05-22T05:16:43 (EDT)