Difference between revisions of "Talk:GetHeadingAngle"
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imported>Antares (Difference From Papyrus Version. Seems to behave unexpectedly when running on the player.) |
imported>Antares m (How best can I update the article?) |
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The image below shows my conditions: | The image below shows my conditions: | ||
[[File:PlayerGetHeadingAngleConditionFunction.jpeg|200px|thumb|left|]] | [[File:PlayerGetHeadingAngleConditionFunction.jpeg|200px|thumb|left|]] | ||
Even more strange is that the values of 10⁰ and -10⁰ correspond in-game to 260⁰ and 280⁰ respectively (0⁰ being at 270⁰). [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 2018-07-27T05:36:05 (EDT) | Even more strange is that the values of 10⁰ and -10⁰ correspond in-game to 260⁰ and 280⁰ respectively (0⁰ being at 270⁰). How best can I include this information in the article? [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 2018-07-27T05:36:05 (EDT) |
Latest revision as of 04:38, 27 July 2018
Differences From Papyrus Version[edit source]
This condition function behaves unexpectedly when checking the Player Heading Angle relative to a given Reference. The function seems to interact in some way with the Player's absolute Z-angle rather than their Z-angle relative to a given reference. I tested this by orbiting my Reference, and as long as I didn't move the camera this Condition Function could return TRUE from any point of the circle around my Reference. The image below shows my conditions:
Even more strange is that the values of 10⁰ and -10⁰ correspond in-game to 260⁰ and 280⁰ respectively (0⁰ being at 270⁰). How best can I include this information in the article? Antares (talk) 2018-07-27T05:36:05 (EDT)