Difference between revisions of "Talk:Idle Markers"
Jump to navigation
Jump to search
imported>HawkFest (Created page with "Can someone include the basic information about WHERE we can find them from within the Object Window? If the documentation talks about how to use them and the CK, then it shou...") |
imported>DavidJCobb (→Previewing: new section) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--[[User:Kiriwar|Kiriwar]] ([[User talk:Kiriwar|talk]]) 2014-06-08T03:24:02 (EDT) | |||
== Previewing == | |||
When adding animations to an IdleMarker form, there is a preview pane that lets you select an actor. Ostensibly, it's meant to let you see how the actor looks when performing the animation; however, it doesn't seem to work. Does anyone know if there's a way to get it working? [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-06-06T21:06:04 (EDT) |
Latest revision as of 20:06, 6 June 2015
Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--Kiriwar (talk) 2014-06-08T03:24:02 (EDT)
Previewing[edit source]
When adding animations to an IdleMarker form, there is a preview pane that lets you select an actor. Ostensibly, it's meant to let you see how the actor looks when performing the animation; however, it doesn't seem to work. Does anyone know if there's a way to get it working? DavidJCobb (talk) 2015-06-06T21:06:04 (EDT)