Difference between revisions of "Talk:Idle Markers"

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Can someone include the basic information about WHERE we can find them from within the Object Window, in which category? I know that we can use the filter requiring an afore-knowledge of some of their names, but I want to gat to them and browse them all. Why? This is insulting : proclaiming to offer a documentation but not giving the most basic info... If the documentation talks about how to use them and the CK, then it should mention at the very least its most basic and uttermost required information : where to find them in the CK! lol... « ''If you don't want to tell me how I can have access to it, why would you want me to learn about its operation and usage?'' »... It's so frustrating to loose so much time browsing the object window aimlessly during countless minutes looking-up for an object... NO it should not be considered as some learning method (like if it helped in learning how things are organized as I've read here somewhere.. The best way is to READ about how things are organized, it's much more proficient, duh)... On the opposite it sabotages the learning curve insinuating frustration in unnecessarily wasted time. Fail.
Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--[[User:Kiriwar|Kiriwar]] ([[User talk:Kiriwar|talk]]) 2014-06-08T03:24:02 (EDT)
 
== Previewing ==
 
When adding animations to an IdleMarker form, there is a preview pane that lets you select an actor. Ostensibly, it's meant to let you see how the actor looks when performing the animation; however, it doesn't seem to work. Does anyone know if there's a way to get it working? [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-06-06T21:06:04 (EDT)

Latest revision as of 20:06, 6 June 2015

Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--Kiriwar (talk) 2014-06-08T03:24:02 (EDT)

Previewing[edit source]

When adding animations to an IdleMarker form, there is a preview pane that lets you select an actor. Ostensibly, it's meant to let you see how the actor looks when performing the animation; however, it doesn't seem to work. Does anyone know if there's a way to get it working? DavidJCobb (talk) 2015-06-06T21:06:04 (EDT)