Difference between revisions of "Talk:LeveledCharacter"

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imported>RobinHood70
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imported>Rasikko
 
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== Calculate for each item in count ==
A more informal way to describe this concept would be:
According to the page, this setting only affects leveled characters where the count is greater than zero. However, in the case where the count is one, I believe it's also meaningless...it calculates once either way. Given that the actor counts are locked at one, I believe that this setting has no effect on anything, and have changed the documentation accordingly. <span style="white-space:nowrap; line-height:0;">&ndash; [[User:RobinHood70|<span style="color:royalblue; font-size:150%; font-family:Vladimir Script,serif">Robin Hood</span>]]&nbsp; [[User_talk:RobinHood70|<span style="font-size:70%; vertical-align:super;">(talk)</span>]]</span> 18:16, 3 January 2013 (EST)
 
* A LeveledCharacter is a shapeshifter, not a spawn point. When placed into the world, it will change its base form on the fly, shapeshifting into one of the actor-bases in its list. Every time it respawns, it does so by resurrecting and shapeshifting.
 
That simple explanation overlooks one detail, however: it actually becomes a ''copy'' of one of the actor-bases in its list. The game creates a new actor-base (in the 0xFFxxxxxx form ID range) and assigns that to the shapeshifter. The reason this is done is because several actor changes (e.g. to factions) affect the base actor: creating a new actor-base for the shapeshifter ensures that changes applied to the shapeshifter aren't inconsistently permanent (or permanent at all). [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2018-11-12T17:03:46 (EST)
: I think this answers a question I had regarding leveled actors. Despite attempts with PlaceAtMe and PlaceActorAtMe, it seems impossible to create an actual copy of a leveled actor. By that I mean, a direct copy. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-12-31T00:47:14 (EST)

Latest revision as of 00:47, 31 December 2018

A more informal way to describe this concept would be:

  • A LeveledCharacter is a shapeshifter, not a spawn point. When placed into the world, it will change its base form on the fly, shapeshifting into one of the actor-bases in its list. Every time it respawns, it does so by resurrecting and shapeshifting.

That simple explanation overlooks one detail, however: it actually becomes a copy of one of the actor-bases in its list. The game creates a new actor-base (in the 0xFFxxxxxx form ID range) and assigns that to the shapeshifter. The reason this is done is because several actor changes (e.g. to factions) affect the base actor: creating a new actor-base for the shapeshifter ensures that changes applied to the shapeshifter aren't inconsistently permanent (or permanent at all). DavidJCobb (talk) 2018-11-12T17:03:46 (EST)

I think this answers a question I had regarding leveled actors. Despite attempts with PlaceAtMe and PlaceActorAtMe, it seems impossible to create an actual copy of a leveled actor. By that I mean, a direct copy. --Rasikko (talk) 2018-12-31T00:47:14 (EST)