Difference between revisions of "Talk:List of Animation Variables"

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imported>FR dZastrX
(Created page with "There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) For playable character...")
 
imported>FR dZastrX
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... )
There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... )
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :


'''/////////////////////////////
 
***************************** 0_master.hkx
'''***************************** 0_master.hkx'''
/////////////////////////////'''
 
Speed
Speed ,
Direction
Direction ,
TurnDelta
TurnDelta ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
SpeedWalk
SpeedWalk ,
SpeedRun
SpeedRun ,
fSpeedMin
fSpeedMin ,
useShield
useShield ,
useMLh
useMLh ,
blendMoveStart
blendMoveStart ,
blendMoveStop
blendMoveStop ,
blendDefault
blendDefault ,
WalkSpeedMult
WalkSpeedMult ,
TurnDeltaDamped
TurnDeltaDamped ,
TurnMin
TurnMin ,
IsFirstPerson
IsFirstPerson ,
Pitch
Pitch ,
PitchLook
PitchLook ,
blendAttackPowerFast
blendAttackPowerFast ,
blendAttackPowerSlow
blendAttackPowerSlow ,
blendFast
blendFast ,
IsPlayer
IsPlayer ,
attackPowerStartTime
attackPowerStartTime ,
blendMove1stP
blendMove1stP ,
IntVariable
IntVariable ,
IsNPC
IsNPC ,
blendSlow
blendSlow ,
PitchDefault
PitchDefault ,
PitchOverride
PitchOverride ,
staggerMagnitude
staggerMagnitude ,
blockDown
blockDown ,
blockLeft
blockLeft ,
blockRight
blockRight ,
blockUp
blockUp ,
recoilMagnitude
recoilMagnitude ,
iRightHandType
iRightHandType ,
IsBlocking
IsBlocking ,
iWantBlock
iWantBlock ,
IsAttackReady
IsAttackReady ,
iAnnotation
iAnnotation ,
SpeedSampled
SpeedSampled ,
bMotionDriven
bMotionDriven ,
blendAttackRelease
blendAttackRelease ,
attackComboStartFraction
attackComboStartFraction ,
blendAttackCombo
blendAttackCombo ,
attackIntroLength
attackIntroLength ,
IsShouting
IsShouting ,
weaponSpeedMult
weaponSpeedMult ,
iSyncTurnState
iSyncTurnState ,
i1stPerson
i1stPerson ,
IsSprinting
IsSprinting ,
bIsSynced
bIsSynced ,
IsBlockHit
IsBlockHit ,
TimeDelta
TimeDelta ,
PitchOffset
PitchOffset ,
PitchAcc
PitchAcc ,
PitchThresh
PitchThresh ,
UsePitch
UsePitch ,
DisablePitch
DisablePitch ,
weapAdj
weapAdj ,
iLeftHandType
iLeftHandType ,
weapChangeStartFraction
weapChangeStartFraction ,
1stPRot
1stPRot ,
1stPRotDamped
1stPRotDamped ,
RotMax
RotMax ,
PitchManualOverride
PitchManualOverride ,
SpeedAcc
SpeedAcc ,
IsCastingRight
IsCastingRight ,
IsCastingLeft
IsCastingLeft ,
CastBlend
CastBlend ,
bVoiceReady
bVoiceReady ,
bWantCastLeft
bWantCastLeft ,
bWantCastRight
bWantCastRight ,
bWantCastVoice
bWantCastVoice ,
BlendDamped
BlendDamped ,
b1HM_MLh_attack
b1HM_MLh_attack ,
Is1HM
Is1HM ,
i1HMState
i1HMState ,
RawBlend
RawBlend ,
BlendAcc
BlendAcc ,
b1HMCombat
b1HMCombat ,
bAnimationDriven
bAnimationDriven ,
bCastReady
bCastReady ,
IsStaggering
IsStaggering ,
IsRecoiling
IsRecoiling ,
IsAttacking
IsAttacking ,
IsInCastState
IsInCastState ,
bleedoutTurnMult
bleedoutTurnMult ,
IsInCastStateDamped
IsInCastStateDamped ,
bAllowRotation
bAllowRotation ,
bMagicDraw
bMagicDraw ,
CastBlendDamped
CastBlendDamped ,
bMLh_Ready
bMLh_Ready ,
bMRh_Ready
bMRh_Ready ,
iState
iState ,
iState_NPCSprinting
iState_NPCSprinting ,
iState_NPCDefault
iState_NPCDefault ,
fIsFirstPerson
fIsFirstPerson ,
bInMoveState
bInMoveState ,
iState_NPCSneaking
iState_NPCSneaking ,
iState_NPCBowDrawn
iState_NPCBowDrawn ,
BoolVariable
BoolVariable ,
DualMagicState
DualMagicState ,
iDualMagicState
iDualMagicState ,
InDualMagicState
InDualMagicState ,
iState_NPCBlocking
iState_NPCBlocking ,
iState_NPCBleedout
iState_NPCBleedout ,
iBlockState
iBlockState ,
bSprintOK
bSprintOK ,
iSyncSprintState
iSyncSprintState ,
IsEquipping
IsEquipping ,
IsUnequipping
IsUnequipping ,
iIsInSneak
iIsInSneak ,
currentDefaultState
currentDefaultState ,
bowZoom
bowZoom ,
bowZoomAmt
bowZoomAmt ,
bIdlePlaying
bIdlePlaying ,
iMagicEquipped
iMagicEquipped ,
iEquippedItemState
iEquippedItemState ,
iMagicState
iMagicState ,
IsCastingDual
IsCastingDual ,
bIsDialogueExpressive
bIsDialogueExpressive ,
iIsDialogueExpressive
iIsDialogueExpressive ,
bAnimObjectLoaded
bAnimObjectLoaded ,
fEquipWeapAdj
fEquipWeapAdj ,
bEquipUnequip
bEquipUnequip ,
bAttached
bAttached ,
bodyMorphWeight
bodyMorphWeight ,
IsBashing
IsBashing ,
bEquipOK
bEquipOK ,
IsBleedingOut
IsBleedingOut ,
fMagicForceEquipBlendValue
fMagicForceEquipBlendValue ,
FemaleOffset
FemaleOffset ,
blendVerySlow
blendVerySlow ,
blendDialogue
blendDialogue ,
iSyncIdleState
iSyncIdleState ,
fIdleTimer
fIdleTimer ,
bIsH2HSolo
bIsH2HSolo ,
AdditiveHeadTransl
AdditiveHeadTransl ,
AdditiveHeadScale
AdditiveHeadScale ,
AdditiveHeadRot
AdditiveHeadRot ,
2HMweaponSpeedMult
2HMweaponSpeedMult ,
iState_NPC1HM
iState_NPC1HM ,
iState_NPC2HM
iState_NPC2HM ,
iState_NPCBow
iState_NPCBow ,
iState_NPCMagic
iState_NPCMagic ,
iState_NPCMagicCasting
iState_NPCMagicCasting ,
iState_NPCHorse
iState_NPCHorse ,
iState_HorseSprint
iState_HorseSprint ,
iCharacterSelector
iCharacterSelector ,
randomStartTime
randomStartTime ,
bHeadTracking
bHeadTracking ,
bIsRiding
bIsRiding ,
fMinSpeed
fMinSpeed ,
iCombatStance
iCombatStance ,
turnSpeedMult
turnSpeedMult ,
iSyncTurnDirection
iSyncTurnDirection ,
fTwistDirection
fTwistDirection ,
IntDirection
IntDirection ,
DirectionRange
DirectionRange ,
DirectionRangeDamped
DirectionRangeDamped ,
DirectionDamped
DirectionDamped ,
IsDismounting
IsDismounting ,
TargetLocation
TargetLocation ,
bTalkable
bTalkable ,
bNeutralState
bNeutralState ,
CastOK
CastOK ,
blendFromAnimDriven
blendFromAnimDriven ,
walkBackRate
walkBackRate ,
bRitualSpellActive
bRitualSpellActive ,
SwimDirection
SwimDirection ,
iRegularAttack
iRegularAttack ,
IsAttackReady_32
IsAttackReady_32 ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
VelocityZ
VelocityZ ,
bInJumpState
bInJumpState ,
LookAtOutOfRange
LookAtOutOfRange ,
iRightHandEquipped
iRightHandEquipped ,
iLeftHandEquipped
iLeftHandEquipped ,
testInt
testInt ,
iIsPlayer
iIsPlayer ,
SpeedDamped
SpeedDamped ,
bodyMorphMuscular
bodyMorphMuscular ,
bHeadTrackSpine
bHeadTrackSpine ,
IsSneaking
IsSneaking ,
iGetUpType
iGetUpType ,
iState_NPCAttacking
iState_NPCAttacking ,
iState_NPCPowerAttacking
iState_NPCPowerAttacking ,
iState_NPCAttacking2H
iState_NPCAttacking2H ,
LookAtOnGain
LookAtOnGain ,
LookAtOffGain
LookAtOffGain ,
LookAtEyeOnGain
LookAtEyeOnGain ,
LookAtEyeOffGain
LookAtEyeOffGain ,
iDrunkVariable
iDrunkVariable ,
iState_NPCDrunk
iState_NPCDrunk ,
leftWeaponSpeedMult
leftWeaponSpeedMult ,
bLeftHandAttack
bLeftHandAttack ,
BlendJump
BlendJump ,
bIsInMT
bIsInMT ,
BoolVariable00
BoolVariable00 ,
bHumanoidFootIKEnable
bHumanoidFootIKEnable ,
testPitchOffset
testPitchOffset ,
bBowDrawn
bBowDrawn ,
IsBeastRace
IsBeastRace ,
bHumanoidFootIKDisable
bHumanoidFootIKDisable ,
iTempSwitch
iTempSwitch ,
iState_NPCBowDrawnQuickShot
iState_NPCBowDrawnQuickShot ,
iState_NPCBlockingShieldCharge
iState_NPCBlockingShieldCharge ,
bStaggerPlayerOverride
bStaggerPlayerOverride ,
bNoStagger
bNoStagger ,
bIsStaffLeftCasting
bIsStaffLeftCasting ,
Is3rdPKillOnly
Is3rdPKillOnly ,
bPerkShieldCharge
bPerkShieldCharge ,
bPerkQuickShot
bPerkQuickShot ,
m_bEnablePitchTwistModifier
m_bEnablePitchTwistModifier ,
m_worldFromModelFeedbackGain
m_worldFromModelFeedbackGain ,
IsBleedingOutTransition
IsBleedingOutTransition
'''/////////////////////////////
***************************** 1hm_behavior.hkx
/////////////////////////////'''


blendDefault
'''***************************** 1hm_behavior.hkx'''
blendFast
 
blendMoveStart
blendDefault ,
blendMove1stP
blendFast ,
blendMoveStop
blendMoveStart ,
TurnDelta
blendMove1stP ,
Direction
blendMoveStop ,
SpeedDamped
TurnDelta ,
i1stPerson
Direction ,
IsSprinting
SpeedDamped ,
IsPlayer
i1stPerson ,
TurnDeltaDamped
IsSprinting ,
IsNPC
IsPlayer ,
IsFirstPerson
TurnDeltaDamped ,
iSyncTurnState
IsNPC ,
iSyncIdleLocomotion
IsFirstPerson ,
1stPRot
iSyncTurnState ,
1stPRotDamped
iSyncIdleLocomotion ,
IsAttackReady
1stPRot ,
IsRecoiling
1stPRotDamped ,
blendAttackCombo
IsAttackReady ,
blendAttackPowerFast
IsRecoiling ,
blendAttackRelease
blendAttackCombo ,
Speed
blendAttackPowerFast ,
weaponSpeedMult
blendAttackRelease ,
attackIntroLength
Speed ,
attackPowerStartTime
weaponSpeedMult ,
bAllowRotation
attackIntroLength ,
IsAttacking
attackPowerStartTime ,
IsBlockHit
bAllowRotation ,
IsBlocking
IsAttacking ,
staggerMagnitude
IsBlockHit ,
IsStaggering
IsBlocking ,
DisablePitch
staggerMagnitude ,
bIsSynced
IsStaggering ,
iWeaponReady
DisablePitch ,
IsShouting
bIsSynced ,
iWantBlock
iWeaponReady ,
bVoiceReady
IsShouting ,
i1HMState
iWantBlock ,
TurnMin
bVoiceReady ,
iLeftHandType
i1HMState ,
RotMax
TurnMin ,
bWantCastLeft
iLeftHandType ,
bWantCastVoice
RotMax ,
bInMoveState
bWantCastLeft ,
iState
bWantCastVoice ,
iState_NPCDefault
bInMoveState ,
iBlockState
iState ,
iIsPlayer
iState_NPCDefault ,
iIsInSneak
iBlockState ,
iSyncSprintState
iIsPlayer ,
IsCastingLeft
iIsInSneak ,
iRightHandType
iSyncSprintState ,
CastOK
IsCastingLeft ,
iState_NPC1HM
iRightHandType ,
ZoomAcc
CastOK ,
TimeDelta
iState_NPC1HM ,
iState_NPCBow
ZoomAcc ,
Pitch
TimeDelta ,
iState_NPCSneaking
iState_NPCBow ,
bowZoomAmt
Pitch ,
bowZoom
iState_NPCSneaking ,
bMLh_Ready
bowZoomAmt ,
iRegularAttack
bowZoom ,
bAnimationDriven
bMLh_Ready ,
bEquipOK
iRegularAttack ,
iRightHandEquipped
bAnimationDriven ,
iLeftHandEquipped
bEquipOK ,
iState_NPCSprinting
iRightHandEquipped ,
AimHeadingCurrent
iLeftHandEquipped ,
AimPitchCurrent
iState_NPCSprinting ,
AimHeadingMax
AimHeadingCurrent ,
AimPitchMax
AimPitchCurrent ,
camerafromx
AimHeadingMax ,
camerafromy
AimPitchMax ,
camerafromz
camerafromx ,
AimGainOn
camerafromy ,
AimGainOff
camerafromz ,
bDisableInterp
AimGainOn ,
IsSneaking
AimGainOff ,
bAimActive
bDisableInterp ,
BowAimOffsetPitch
IsSneaking ,
BowAimOffsetHeading
bAimActive ,
leftWeaponSpeedMult
BowAimOffsetPitch ,
bLeftHandAttack
BowAimOffsetHeading ,
bBowDrawn
leftWeaponSpeedMult ,
IsBeastRace
bLeftHandAttack ,
SpeedSampled
bBowDrawn ,
bPerkQuickDraw
IsBeastRace ,
bHeadTrackSpine
SpeedSampled ,
bForceIdleStop
bPerkQuickDraw ,
Is3rdPKillOnly
bHeadTrackSpine ,
IsInDWattack
bForceIdleStop ,
bPerkQuickShot
Is3rdPKillOnly ,
bPerkShieldCharge
IsInDWattack ,
m_bEnablePitchTwistModifier
bPerkQuickShot ,
bShortKillMove
bPerkShieldCharge ,
bLongKillMove
m_bEnablePitchTwistModifier ,
bShortKillMove ,
bLongKillMove ,
IsBleedingOutTransition
IsBleedingOutTransition
'''/////////////////////////////
 
***************************** 1hm_locomotion.hkx
'''***************************** 1hm_locomotion.hkx'''
/////////////////////////////'''
blendDefault
blendDefault ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
IsSprinting
IsSprinting ,
iState
iState ,
bInMoveState
bInMoveState ,
iSyncSprintState
iSyncSprintState ,
bSprintOK
bSprintOK ,
iIsInSneak
iIsInSneak ,
iState_NPCSneaking
iState_NPCSneaking ,
iRightHandType
iRightHandType ,
iState_NPC1HM
iState_NPC1HM ,
iState_NPC2HM
iState_NPC2HM ,
iLeftHandType
iLeftHandType ,
iState_NPCBow
iState_NPCBow ,
IsSneaking
IsSneaking ,
bAllowRotation
bAllowRotation


'''/////////////////////////////
 
***************************** bashbehavior.hkx
'''***************************** bashbehavior.hkx'''
/////////////////////////////'''
blendFast
blendFast ,
IsBashing
IsBashing ,
iLeftHandType
iLeftHandType ,
bAllowRotation
bAllowRotation ,
iIsInSneak
iIsInSneak ,
iRightHandType
iRightHandType


'''/////////////////////////////
 
***************************** blockbehavior.hkx
'''***************************** blockbehavior.hkx'''
/////////////////////////////'''
blendDefault
blendDefault ,
blendFast
blendFast ,
IsBlockHit
IsBlockHit ,
blendMoveStop
blendMoveStop ,
blendMoveStart
blendMoveStart ,
IsPlayer
IsPlayer ,
TurnDelta
TurnDelta ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
iSyncTurnState
iSyncTurnState ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
i1stPerson
i1stPerson ,
IsSprinting
IsSprinting ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
IsBlocking
IsBlocking ,
iLeftHandType
iLeftHandType ,
iRightHandType
iRightHandType ,
TurnMin
TurnMin ,
iState
iState ,
iState_NPCBlocking
iState_NPCBlocking ,
iBlockState
iBlockState ,
IsAttackReady
IsAttackReady ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
AllowBlockModify
AllowBlockModify ,
bAllowRotation
bAllowRotation ,
iIsInSneak
iIsInSneak ,
IsSneaking
IsSneaking ,
RotMax
RotMax
'''/////////////////////////////
 
***************************** bow_direction_behavior.hkx
'''***************************** bow_direction_behavior.hkx'''
/////////////////////////////'''
Direction
Direction ,
SpeedSampled
SpeedSampled ,
blendDefault
blendDefault ,
iIsInSneak
iIsInSneak ,
iState_NPCSneaking
iState_NPCSneaking ,
iState
iState ,
2HMweaponSpeedMult
2HMweaponSpeedMult ,
IsSneaking
IsSneaking ,
bPerkQuickShot
bPerkQuickShot


'''/////////////////////////////
 
***************************** horsebehavior.hkx
'''***************************** horsebehavior.hkx'''
/////////////////////////////'''
iSyncIdleLocomotion
iSyncIdleLocomotion ,
blendDefault
blendDefault ,
fMinSpeed
fMinSpeed ,
Speed
Speed ,
iSyncTurnDirection
iSyncTurnDirection ,
iSyncForwardState
iSyncForwardState ,
TurnDelta
TurnDelta ,
fMinTurnDelta
fMinTurnDelta ,
turnSpeedMult
turnSpeedMult ,
iCombatStance
iCombatStance ,
bHeadTrackingOn
bHeadTrackingOn ,
TargetLocation
TargetLocation ,
m_onOffGain
m_onOffGain ,
m_groundAscendingGain
m_groundAscendingGain ,
m_groundDescendingGain
m_groundDescendingGain ,
m_footPlantedGain
m_footPlantedGain ,
m_footRaisedGain
m_footRaisedGain ,
m_footUnlockGain
m_footUnlockGain ,
m_worldFromModelFeedbackGain
m_worldFromModelFeedbackGain ,
m_errorUpDownBias
m_errorUpDownBias ,
m_alignWorldFromModelGain
m_alignWorldFromModelGain ,
m_hipOrientationGain
m_hipOrientationGain ,
m_footPlantedAnkleHeightMS
m_footPlantedAnkleHeightMS ,
m_footRaisedAnkleHeightMS
m_footRaisedAnkleHeightMS ,
m_maxAnkleHeightMS
m_maxAnkleHeightMS ,
m_minAnkleHeightMS
m_minAnkleHeightMS ,
blendFast
blendFast ,
bAnimationDriven
bAnimationDriven ,
bAllowRotation
bAllowRotation ,
bHeadTracking
bHeadTracking ,
bDisableHeadTrack
bDisableHeadTrack ,
IsRecoiling
IsRecoiling ,
IsStaggering
IsStaggering ,
IsAttacking
IsAttacking ,
staggerMagnitude
staggerMagnitude ,
IsBleedingOut
IsBleedingOut ,
bIsSynced
bIsSynced ,
bEquipOK
bEquipOK ,
bCanHeadTrack
bCanHeadTrack ,
blendVerySlow
blendVerySlow ,
isIdleSitting
isIdleSitting ,
bMirroredAttack
bMirroredAttack ,
iState
iState ,
iCharacterSelector
iCharacterSelector ,
fMinMoveSpeed
fMinMoveSpeed ,
Direction
Direction ,
IsAttackReady
IsAttackReady ,
iState_HorseDefault
iState_HorseDefault ,
TurnDeltaDamped
TurnDeltaDamped ,
iSyncSprintState
iSyncSprintState ,
iState_HorseSprint
iState_HorseSprint ,
fTwistDirection
fTwistDirection ,
IsSprinting
IsSprinting ,
HorseSpeedSampled
HorseSpeedSampled ,
DirectionDamped
DirectionDamped ,
DirectionRange
DirectionRange ,
DirectionRangeDamped
DirectionRangeDamped ,
IsBashing
IsBashing ,
IsDismounting
IsDismounting ,
blendFromAnimDriven
blendFromAnimDriven ,
walkBackRate
walkBackRate ,
walkBackSpeedMult
walkBackSpeedMult ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
bInJumpState
bInJumpState ,
iState_HorseFall
iState_HorseFall ,
iGetUpType
iGetUpType ,
bInSwimState
bInSwimState ,
iState_HorseSwim
iState_HorseSwim ,
staggerDirection
staggerDirection ,
blendSlow
blendSlow ,
bForceIdleStop
bForceIdleStop ,
bHorseFootIKEnable
bHorseFootIKEnable ,
bNoHeadTrack
bNoHeadTrack ,
IsMoving
IsMoving


'''/////////////////////////////
 
***************************** idlebehavior.hkx
'''***************************** idlebehavior.hkx'''
/////////////////////////////'''
bHeadTrackSpine
bHeadTrackSpine ,
bIdleBeforeConversation
bIdleBeforeConversation ,
bForceIdleStop
bForceIdleStop ,
bAnimationDriven
bAnimationDriven ,
bAnimationDrivenDialogue
bAnimationDrivenDialogue ,
bBlendOutSlow
bBlendOutSlow ,
bMotionDrivenDialogue
bMotionDrivenDialogue


'''/////////////////////////////
 
***************************** magicbehavior.hkx
'''***************************** magicbehavior.hkx'''
/////////////////////////////'''
blendDefault
blendDefault ,
blendMove1stP
blendMove1stP ,
blendMoveStop
blendMoveStop ,
blendMoveStart
blendMoveStart ,
IsPlayer
IsPlayer ,
TurnDelta
TurnDelta ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
iSyncTurnState
iSyncTurnState ,
bMotionDriven
bMotionDriven ,
IsInCastStateDamped
IsInCastStateDamped ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
IsInCastState
IsInCastState ,
1stPRot
1stPRot ,
1stPRotDamped
1stPRotDamped ,
i1stPerson
i1stPerson ,
iSyncSprintState
iSyncSprintState ,
iIsInSneak
iIsInSneak ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
bMRh_Ready
bMRh_Ready ,
staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
IsAttackReady
IsAttackReady ,
IsCastingRight
IsCastingRight ,
blendFast
blendFast ,
iWeaponReady
iWeaponReady ,
IsShouting
IsShouting ,
iState
iState ,
iState_NPCDefault
iState_NPCDefault ,
iState_NPCSneaking
iState_NPCSneaking ,
InDualMagicState
InDualMagicState ,
iDualMagicState
iDualMagicState ,
bMLh_Ready
bMLh_Ready ,
IsCastingLeft
IsCastingLeft ,
CastBlendDamped
CastBlendDamped ,
iLeftHandType
iLeftHandType ,
iRightHandType
iRightHandType ,
iState_NPCSneaking
iState_NPCSneaking ,
TurnMin
TurnMin ,
IsCastingDual
IsCastingDual ,
RotMax
RotMax ,
Speed
Speed ,
MagicLeftActive
MagicLeftActive ,
IsAttacking
IsAttacking ,
iState_NPCMagic
iState_NPCMagic ,
iState_NPCMagicCasting
iState_NPCMagicCasting ,
testInt
testInt ,
SpeedDamped
SpeedDamped ,
AimHeadingCurrent
AimHeadingCurrent ,
AimPitchCurrent
AimPitchCurrent ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
AimHeadingMax
AimHeadingMax ,
AimPitchMax
AimPitchMax ,
AllowMagicModify
AllowMagicModify ,
AimGainOn
AimGainOn ,
AimGainOff
AimGainOff ,
bDisableInterp
bDisableInterp ,
IsSneaking
IsSneaking ,
bAimActive
bAimActive ,
MagicAimOffsetHeading
MagicAimOffsetHeading ,
MagicAimOffsetPitch
MagicAimOffsetPitch ,
bHeadTrackSpine
bHeadTrackSpine ,
NotCasting
NotCasting ,
bWantCastLeft
bWantCastLeft ,
bWantCastRight
bWantCastRight ,
bWantCastVoice
bWantCastVoice ,
CastBlend
CastBlend ,
CastBlendGain
CastBlendGain ,
bowZoomAmt
bowZoomAmt ,
ZoomAcc
ZoomAcc ,
TimeDelta
TimeDelta ,
iWantBlock01
iWantBlock01 ,
bowZoom
bowZoom ,
Pitch
Pitch ,
BowAimOffsetHeading
BowAimOffsetHeading ,
BowAimOffsetPitch
BowAimOffsetPitch


'''/////////////////////////////
'''***************************** magic_readied_direction_behavior.hkx'''
***************************** magic_readied_direction_behavior.hkx
 
/////////////////////////////'''
Direction ,
SpeedSampled ,
IsInCastStateDamped ,
iLeftHandType ,
iRightHandType ,
iSyncIdleLocomotion ,
IsInCastState ,
IsCastingDual ,
 


Direction
'''***************************** mt_behavior.hkx'''
SpeedSampled
 
IsInCastStateDamped
blendDefault ,
iLeftHandType
bAnimationDriven ,
iRightHandType
Direction ,
iSyncIdleLocomotion
SpeedSampled ,
IsInCastState
iSyncSprintState ,
IsCastingDual
iIsDialogueExpressive ,
iSyncIdleLocomotion ,
iLeftHandType ,
blendMoveStart ,
blendMove1stP ,
blendMoveStop ,
IsFirstPerson ,
TurnDelta ,
iIsInSneak ,
IsPlayer ,
IsNPC ,
bodyMorphWeight ,
i1stPerson ,
bIdlePlaying ,
iSyncTurnState ,
blendFast ,
bVoiceReady ,
weapAdj ,
bSprintOK ,
blendVerySlow ,
blendDialogue ,
iSyncDialogueResponse ,
iSyncIdleState ,
bodyMorphMuscular ,
AdditiveHeadTransl ,
AdditiveHeadRot ,
AdditiveHeadScale ,
randomStartTime ,
bTalkable ,
bNeutralState ,
bHeadTracking ,
TargetLocation ,
camerafromx ,
camerafromy ,
camerafromz ,
LookAtOutOfRange ,
bHeadTrackSpine ,
IsSneaking ,
bIsSynced ,
LookAtOnGain ,
LookAtOffGain ,
LookAtEyeOnGain ,
LookAtEyeOffGain ,
iDrunkVariable ,
bForceIdleStop ,
bAllowRotation ,
bEquipOK ,
bBlendOutSlow ,
isInFurniture ,
bIdleBeforeConversation ,
bMotionDrivenDialogue ,
bAnimationDrivenDialogue ,
bHDDialogue ,
bHHDialogue ,
bNoStagger ,
bTalkableWithItem ,
isCarryItem ,
iIsPlayer ,
bHumanoidFootIKEnable ,
bWantCastVoice ,


'''/////////////////////////////
***************************** mt_behavior.hkx
/////////////////////////////'''


blendDefault
'''***************************** shout_behavior.hkx'''
bAnimationDriven
Direction
SpeedSampled
iSyncSprintState
iIsDialogueExpressive
iSyncIdleLocomotion
iLeftHandType
blendMoveStart
blendMove1stP
blendMoveStop
IsFirstPerson
TurnDelta
iIsInSneak
IsPlayer
IsNPC
bodyMorphWeight
i1stPerson
bIdlePlaying
iSyncTurnState
blendFast
bVoiceReady
weapAdj
bSprintOK
blendVerySlow
blendDialogue
iSyncDialogueResponse
iSyncIdleState
bodyMorphMuscular
AdditiveHeadTransl
AdditiveHeadRot
AdditiveHeadScale
randomStartTime
bTalkable
bNeutralState
bHeadTracking
TargetLocation
camerafromx
camerafromy
camerafromz
LookAtOutOfRange
bHeadTrackSpine
IsSneaking
bIsSynced
LookAtOnGain
LookAtOffGain
LookAtEyeOnGain
LookAtEyeOffGain
iDrunkVariable
bForceIdleStop
bAllowRotation
bEquipOK
bBlendOutSlow
isInFurniture
bIdleBeforeConversation
bMotionDrivenDialogue
bAnimationDrivenDialogue
bHDDialogue
bHHDialogue
bNoStagger
bTalkableWithItem
isCarryItem
iIsPlayer
bHumanoidFootIKEnable
bWantCastVoice


'''/////////////////////////////
blendDefault ,
***************************** shout_behavior.hkx
blendFast ,
/////////////////////////////'''
IsPlayer ,
TurnDelta ,
TurnDeltaDamped ,
IsNPC ,
IsFirstPerson ,
blendMoveStop ,
iSyncTurnState ,
Direction ,
SpeedSampled ,
i1stPerson ,
iSyncSprintState ,
bMotionDriven ,
iSyncIdleLocomotion ,
staggerMagnitude ,
IsStaggering ,
bAnimationDriven ,
IsRecoiling ,
bAllowRotation ,
IsShouting ,
TurnMin ,
iRightHandType ,
bEquipOK ,
IsAttackReady_32 ,
iIsInSneak ,
IsAttackReady ,
iRightHandEquipped ,
iLeftHandEquipped ,
IsSneaking ,
IsSprinting ,
bSprintOK ,
iSyncIdleState ,
iState ,
iState_NPCDefault ,
iMagicEquipped ,
currentDefaultState ,


blendDefault
blendFast
IsPlayer
TurnDelta
TurnDeltaDamped
IsNPC
IsFirstPerson
blendMoveStop
iSyncTurnState
Direction
SpeedSampled
i1stPerson
iSyncSprintState
bMotionDriven
iSyncIdleLocomotion
staggerMagnitude
IsStaggering
bAnimationDriven
IsRecoiling
bAllowRotation
IsShouting
TurnMin
iRightHandType
bEquipOK
IsAttackReady_32
iIsInSneak
IsAttackReady
iRightHandEquipped
iLeftHandEquipped
IsSneaking
IsSprinting
bSprintOK
iSyncIdleState
iState
iState_NPCDefault
iMagicEquipped
currentDefaultState


'''/////////////////////////////
'''***************************** sprintbehavior.hkx'''
***************************** sprintbehavior.hkx
/////////////////////////////'''


iRightHandType
iRightHandType ,
IsSprinting
IsSprinting ,
iState
iState ,
iState_NPCSprinting
iState_NPCSprinting ,
iIsInSneak
iIsInSneak ,
blendDefault
blendDefault ,
iLeftHandType
iLeftHandType ,
i1stPerson
i1stPerson ,
iRightHandEquipped
iRightHandEquipped ,
Int32Variable
Int32Variable ,
iLeftHandEquipped
iLeftHandEquipped ,
bAllowRotation
bAllowRotation ,
weaponSpeedMult
weaponSpeedMult ,
iSyncSprintState
iSyncSprintState


'''/////////////////////////////
***************************** staggerbehavior.hkx
///////////////////////////// '''


staggerMagnitude
'''***************************** staggerbehavior.hkx'''
IsStaggering
 
iRightHandType
staggerMagnitude ,
bEquipOK
IsStaggering ,
bAnimationDriven
iRightHandType ,
staggerDirection
bEquipOK ,
IsFirstPerson
bAnimationDriven ,
bAllowRotation
staggerDirection ,
IsFirstPerson ,
bAllowRotation ,
IsPlayer
IsPlayer


'''/////////////////////////////
***************************** weapequip.hkx
/////////////////////////////'''


blendDefault
'''***************************** weapequip.hkx'''
IsEquipping
 
TurnDelta
blendDefault ,
Direction
IsEquipping ,
SpeedSampled
TurnDelta ,
i1stPerson
Direction ,
iSyncSprintState
SpeedSampled ,
iSyncIdleLocomotion
i1stPerson ,
staggerMagnitude
iSyncSprintState ,
IsStaggering
iSyncIdleLocomotion ,
PitchManualOverride
staggerMagnitude ,
bEquipUnequip
IsStaggering ,
iRightHandType
PitchManualOverride ,
iLeftHandType
bEquipUnequip ,
iIsInSneak
iRightHandType ,
iLeftHandType ,
iIsInSneak ,
IsSneaking
IsSneaking

Latest revision as of 11:50, 1 March 2013

There are animations variables not only in 0_master.hkx, but also in other .hkx files, AND for each kind of actor race ( chicken, wolves, etc... )

For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :


***************************** 0_master.hkx

Speed , Direction , TurnDelta , iSyncIdleLocomotion , SpeedWalk , SpeedRun , fSpeedMin , useShield , useMLh , blendMoveStart , blendMoveStop , blendDefault , WalkSpeedMult , TurnDeltaDamped , TurnMin , IsFirstPerson , Pitch , PitchLook , blendAttackPowerFast , blendAttackPowerSlow , blendFast , IsPlayer , attackPowerStartTime , blendMove1stP , IntVariable , IsNPC , blendSlow , PitchDefault , PitchOverride , staggerMagnitude , blockDown , blockLeft , blockRight , blockUp , recoilMagnitude , iRightHandType , IsBlocking , iWantBlock , IsAttackReady , iAnnotation , SpeedSampled , bMotionDriven , blendAttackRelease , attackComboStartFraction , blendAttackCombo , attackIntroLength , IsShouting , weaponSpeedMult , iSyncTurnState , i1stPerson , IsSprinting , bIsSynced , IsBlockHit , TimeDelta , PitchOffset , PitchAcc , PitchThresh , UsePitch , DisablePitch , weapAdj , iLeftHandType , weapChangeStartFraction , 1stPRot , 1stPRotDamped , RotMax , PitchManualOverride , SpeedAcc , IsCastingRight , IsCastingLeft , CastBlend , bVoiceReady , bWantCastLeft , bWantCastRight , bWantCastVoice , BlendDamped , b1HM_MLh_attack , Is1HM , i1HMState , RawBlend , BlendAcc , b1HMCombat , bAnimationDriven , bCastReady , IsStaggering , IsRecoiling , IsAttacking , IsInCastState , bleedoutTurnMult , IsInCastStateDamped , bAllowRotation , bMagicDraw , CastBlendDamped , bMLh_Ready , bMRh_Ready , iState , iState_NPCSprinting , iState_NPCDefault , fIsFirstPerson , bInMoveState , iState_NPCSneaking , iState_NPCBowDrawn , BoolVariable , DualMagicState , iDualMagicState , InDualMagicState , iState_NPCBlocking , iState_NPCBleedout , iBlockState , bSprintOK , iSyncSprintState , IsEquipping , IsUnequipping , iIsInSneak , currentDefaultState , bowZoom , bowZoomAmt , bIdlePlaying , iMagicEquipped , iEquippedItemState , iMagicState , IsCastingDual , bIsDialogueExpressive , iIsDialogueExpressive , bAnimObjectLoaded , fEquipWeapAdj , bEquipUnequip , bAttached , bodyMorphWeight , IsBashing , bEquipOK , IsBleedingOut , fMagicForceEquipBlendValue , FemaleOffset , blendVerySlow , blendDialogue , iSyncIdleState , fIdleTimer , bIsH2HSolo , AdditiveHeadTransl , AdditiveHeadScale , AdditiveHeadRot , 2HMweaponSpeedMult , iState_NPC1HM , iState_NPC2HM , iState_NPCBow , iState_NPCMagic , iState_NPCMagicCasting , iState_NPCHorse , iState_HorseSprint , iCharacterSelector , randomStartTime , bHeadTracking , bIsRiding , fMinSpeed , iCombatStance , turnSpeedMult , iSyncTurnDirection , fTwistDirection , IntDirection , DirectionRange , DirectionRangeDamped , DirectionDamped , IsDismounting , TargetLocation , bTalkable , bNeutralState , CastOK , blendFromAnimDriven , walkBackRate , bRitualSpellActive , SwimDirection , iRegularAttack , IsAttackReady_32 , camerafromx , camerafromy , camerafromz , VelocityZ , bInJumpState , LookAtOutOfRange , iRightHandEquipped , iLeftHandEquipped , testInt , iIsPlayer , SpeedDamped , bodyMorphMuscular , bHeadTrackSpine , IsSneaking , iGetUpType , iState_NPCAttacking , iState_NPCPowerAttacking , iState_NPCAttacking2H , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , iState_NPCDrunk , leftWeaponSpeedMult , bLeftHandAttack , BlendJump , bIsInMT , BoolVariable00 , bHumanoidFootIKEnable , testPitchOffset , bBowDrawn , IsBeastRace , bHumanoidFootIKDisable , iTempSwitch , iState_NPCBowDrawnQuickShot , iState_NPCBlockingShieldCharge , bStaggerPlayerOverride , bNoStagger , bIsStaffLeftCasting , Is3rdPKillOnly , bPerkShieldCharge , bPerkQuickShot , m_bEnablePitchTwistModifier , m_worldFromModelFeedbackGain , IsBleedingOutTransition


***************************** 1hm_behavior.hkx

blendDefault , blendFast , blendMoveStart , blendMove1stP , blendMoveStop , TurnDelta , Direction , SpeedDamped , i1stPerson , IsSprinting , IsPlayer , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , iSyncIdleLocomotion , 1stPRot , 1stPRotDamped , IsAttackReady , IsRecoiling , blendAttackCombo , blendAttackPowerFast , blendAttackRelease , Speed , weaponSpeedMult , attackIntroLength , attackPowerStartTime , bAllowRotation , IsAttacking , IsBlockHit , IsBlocking , staggerMagnitude , IsStaggering , DisablePitch , bIsSynced , iWeaponReady , IsShouting , iWantBlock , bVoiceReady , i1HMState , TurnMin , iLeftHandType , RotMax , bWantCastLeft , bWantCastVoice , bInMoveState , iState , iState_NPCDefault , iBlockState , iIsPlayer , iIsInSneak , iSyncSprintState , IsCastingLeft , iRightHandType , CastOK , iState_NPC1HM , ZoomAcc , TimeDelta , iState_NPCBow , Pitch , iState_NPCSneaking , bowZoomAmt , bowZoom , bMLh_Ready , iRegularAttack , bAnimationDriven , bEquipOK , iRightHandEquipped , iLeftHandEquipped , iState_NPCSprinting , AimHeadingCurrent , AimPitchCurrent , AimHeadingMax , AimPitchMax , camerafromx , camerafromy , camerafromz , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , BowAimOffsetPitch , BowAimOffsetHeading , leftWeaponSpeedMult , bLeftHandAttack , bBowDrawn , IsBeastRace , SpeedSampled , bPerkQuickDraw , bHeadTrackSpine , bForceIdleStop , Is3rdPKillOnly , IsInDWattack , bPerkQuickShot , bPerkShieldCharge , m_bEnablePitchTwistModifier , bShortKillMove , bLongKillMove , IsBleedingOutTransition


***************************** 1hm_locomotion.hkx

blendDefault , Direction , SpeedSampled , IsSprinting , iState , bInMoveState , iSyncSprintState , bSprintOK , iIsInSneak , iState_NPCSneaking , iRightHandType , iState_NPC1HM , iState_NPC2HM , iLeftHandType , iState_NPCBow , IsSneaking , bAllowRotation


***************************** bashbehavior.hkx

blendFast , IsBashing , iLeftHandType , bAllowRotation , iIsInSneak , iRightHandType


***************************** blockbehavior.hkx

blendDefault , blendFast , IsBlockHit , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , Direction , SpeedSampled , i1stPerson , IsSprinting , iSyncIdleLocomotion , IsBlocking , iLeftHandType , iRightHandType , TurnMin , iState , iState_NPCBlocking , iBlockState , IsAttackReady , camerafromx , camerafromy , camerafromz , AllowBlockModify , bAllowRotation , iIsInSneak , IsSneaking , RotMax


***************************** bow_direction_behavior.hkx

Direction , SpeedSampled , blendDefault , iIsInSneak , iState_NPCSneaking , iState , 2HMweaponSpeedMult , IsSneaking , bPerkQuickShot


***************************** horsebehavior.hkx

iSyncIdleLocomotion , blendDefault , fMinSpeed , Speed , iSyncTurnDirection , iSyncForwardState , TurnDelta , fMinTurnDelta , turnSpeedMult , iCombatStance , bHeadTrackingOn , TargetLocation , m_onOffGain , m_groundAscendingGain , m_groundDescendingGain , m_footPlantedGain , m_footRaisedGain , m_footUnlockGain , m_worldFromModelFeedbackGain , m_errorUpDownBias , m_alignWorldFromModelGain , m_hipOrientationGain , m_footPlantedAnkleHeightMS , m_footRaisedAnkleHeightMS , m_maxAnkleHeightMS , m_minAnkleHeightMS , blendFast , bAnimationDriven , bAllowRotation , bHeadTracking , bDisableHeadTrack , IsRecoiling , IsStaggering , IsAttacking , staggerMagnitude , IsBleedingOut , bIsSynced , bEquipOK , bCanHeadTrack , blendVerySlow , isIdleSitting , bMirroredAttack , iState , iCharacterSelector , fMinMoveSpeed , Direction , IsAttackReady , iState_HorseDefault , TurnDeltaDamped , iSyncSprintState , iState_HorseSprint , fTwistDirection , IsSprinting , HorseSpeedSampled , DirectionDamped , DirectionRange , DirectionRangeDamped , IsBashing , IsDismounting , blendFromAnimDriven , walkBackRate , walkBackSpeedMult , camerafromx , camerafromy , camerafromz , bInJumpState , iState_HorseFall , iGetUpType , bInSwimState , iState_HorseSwim , staggerDirection , blendSlow , bForceIdleStop , bHorseFootIKEnable , bNoHeadTrack , IsMoving


***************************** idlebehavior.hkx

bHeadTrackSpine , bIdleBeforeConversation , bForceIdleStop , bAnimationDriven , bAnimationDrivenDialogue , bBlendOutSlow , bMotionDrivenDialogue


***************************** magicbehavior.hkx

blendDefault , blendMove1stP , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , bMotionDriven , IsInCastStateDamped , Direction , SpeedSampled , IsInCastState , 1stPRot , 1stPRotDamped , i1stPerson , iSyncSprintState , iIsInSneak , iSyncIdleLocomotion , bMRh_Ready , staggerMagnitude , IsStaggering , IsAttackReady , IsCastingRight , blendFast , iWeaponReady , IsShouting , iState , iState_NPCDefault , iState_NPCSneaking , InDualMagicState , iDualMagicState , bMLh_Ready , IsCastingLeft , CastBlendDamped , iLeftHandType , iRightHandType , iState_NPCSneaking , TurnMin , IsCastingDual , RotMax , Speed , MagicLeftActive , IsAttacking , iState_NPCMagic , iState_NPCMagicCasting , testInt , SpeedDamped , AimHeadingCurrent , AimPitchCurrent , camerafromx , camerafromy , camerafromz , AimHeadingMax , AimPitchMax , AllowMagicModify , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , MagicAimOffsetHeading , MagicAimOffsetPitch , bHeadTrackSpine , NotCasting , bWantCastLeft , bWantCastRight , bWantCastVoice , CastBlend , CastBlendGain , bowZoomAmt , ZoomAcc , TimeDelta , iWantBlock01 , bowZoom , Pitch , BowAimOffsetHeading , BowAimOffsetPitch

***************************** magic_readied_direction_behavior.hkx

Direction , SpeedSampled , IsInCastStateDamped , iLeftHandType , iRightHandType , iSyncIdleLocomotion , IsInCastState , IsCastingDual ,


***************************** mt_behavior.hkx

blendDefault , bAnimationDriven , Direction , SpeedSampled , iSyncSprintState , iIsDialogueExpressive , iSyncIdleLocomotion , iLeftHandType , blendMoveStart , blendMove1stP , blendMoveStop , IsFirstPerson , TurnDelta , iIsInSneak , IsPlayer , IsNPC , bodyMorphWeight , i1stPerson , bIdlePlaying , iSyncTurnState , blendFast , bVoiceReady , weapAdj , bSprintOK , blendVerySlow , blendDialogue , iSyncDialogueResponse , iSyncIdleState , bodyMorphMuscular , AdditiveHeadTransl , AdditiveHeadRot , AdditiveHeadScale , randomStartTime , bTalkable , bNeutralState , bHeadTracking , TargetLocation , camerafromx , camerafromy , camerafromz , LookAtOutOfRange , bHeadTrackSpine , IsSneaking , bIsSynced , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , bForceIdleStop , bAllowRotation , bEquipOK , bBlendOutSlow , isInFurniture , bIdleBeforeConversation , bMotionDrivenDialogue , bAnimationDrivenDialogue , bHDDialogue , bHHDialogue , bNoStagger , bTalkableWithItem , isCarryItem , iIsPlayer , bHumanoidFootIKEnable , bWantCastVoice ,


***************************** shout_behavior.hkx

blendDefault , blendFast , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , blendMoveStop , iSyncTurnState , Direction , SpeedSampled , i1stPerson , iSyncSprintState , bMotionDriven , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , bAnimationDriven , IsRecoiling , bAllowRotation , IsShouting , TurnMin , iRightHandType , bEquipOK , IsAttackReady_32 , iIsInSneak , IsAttackReady , iRightHandEquipped , iLeftHandEquipped , IsSneaking , IsSprinting , bSprintOK , iSyncIdleState , iState , iState_NPCDefault , iMagicEquipped , currentDefaultState ,


***************************** sprintbehavior.hkx

iRightHandType , IsSprinting , iState , iState_NPCSprinting , iIsInSneak , blendDefault , iLeftHandType , i1stPerson , iRightHandEquipped , Int32Variable , iLeftHandEquipped , bAllowRotation , weaponSpeedMult , iSyncSprintState


***************************** staggerbehavior.hkx

staggerMagnitude , IsStaggering , iRightHandType , bEquipOK , bAnimationDriven , staggerDirection , IsFirstPerson , bAllowRotation , IsPlayer


***************************** weapequip.hkx

blendDefault , IsEquipping , TurnDelta , Direction , SpeedSampled , i1stPerson , iSyncSprintState , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , PitchManualOverride , bEquipUnequip , iRightHandType , iLeftHandType , iIsInSneak , IsSneaking