Difference between revisions of "Talk:OnStoryKillActor - Quest"

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imported>CraftySentinel
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imported>Rasikko
(A bit slow for multikills resulting from magic attacks)
 
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::::Wait wait wait... Conditions in the SM Event Manager are not checked at all? Or only parts of it like a questnode or a branch node? [[User:Sein schatten|Sein schatten]] ([[User talk:Sein schatten|talk]]) 2013-11-12T07:19:02 (EST)
::::Wait wait wait... Conditions in the SM Event Manager are not checked at all? Or only parts of it like a questnode or a branch node? [[User:Sein schatten|Sein schatten]] ([[User talk:Sein schatten|talk]]) 2013-11-12T07:19:02 (EST)


::::: Conditions on the Root Node (Event Node) are not checked although they do get saved, it's a bug, all the quest nodes and branch nodes are evaluated. I assumed by IN you meant ON but guess it's not the same. -[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-11-12T21:00:24 (EST)
::::: Oh no they all get evaluated, even the root node (Event). I originally thought it didn't but I tested it myself and it does even though it looks like your not supposed to (for the root node). I can't seem to replicate what your saying though, the bunny doesn't fire the event for me. -[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-11-12T21:00:24 (EST)
 
== Multiple kills ==
: This event is fast enough to catch rapid kills when using weapons, but not fast enough to catch rapid kills that resulted from magic attacks. For example, if 4 actors were blown up from a player placed rune '''at the same time''', the event may or may not catch ''all'' of them. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-11T06:41:17 (EST)

Latest revision as of 06:41, 11 January 2019

I am pretty sure this does not work on creatures. I extensively tested it on a rabbit and couldn't get it to work. Sein schatten (talk) 2013-11-08T15:14:23 (EST)

It does work on Creatures, however it does not work on Actors which are flagged as a Simple Actor, which a Hare (Rabbit) is. A Mub Crab or Troll for example is not flagged as a Simple Actor so it will work on those. -CraftySentinel (talk) 2013-11-09T05:52:53 (EST)
Is that also the reason why the assault event is fired when I kill a bunny even though I also have a condition in the assault SM node to actually prevent it? Sein schatten (talk) 2013-11-11T07:32:44 (EST)
That's news to me, simple actors like the bunny aren't suppose to fire either event, as for the SM Event Node, their conditions aren't checked at all to my knowledge, it's a bug with the GUI that allows it after clicking on another node. -CraftySentinel (talk) 2013-11-11T20:27:06 (EST)
Wait wait wait... Conditions in the SM Event Manager are not checked at all? Or only parts of it like a questnode or a branch node? Sein schatten (talk) 2013-11-12T07:19:02 (EST)
Oh no they all get evaluated, even the root node (Event). I originally thought it didn't but I tested it myself and it does even though it looks like your not supposed to (for the root node). I can't seem to replicate what your saying though, the bunny doesn't fire the event for me. -CraftySentinel (talk) 2013-11-12T21:00:24 (EST)

Multiple kills[edit source]

This event is fast enough to catch rapid kills when using weapons, but not fast enough to catch rapid kills that resulted from magic attacks. For example, if 4 actors were blown up from a player placed rune at the same time, the event may or may not catch all of them. --Rasikko (talk) 2019-01-11T06:41:17 (EST)