Difference between revisions of "Talk:Show - Message"
imported>Cipscis m (Added source tags for formatting and syntax highlighting on the code) |
imported>Jayne2132 (→Display Text in Center of Screen: new section) |
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create a quest and give it an ID (contrary to intuition do not enable " | create a quest and give it an ID (contrary to intuition do not enable "start game enabled" (it now means that it will start everytime the game loads or something, not only to start once like in FO3/FONV, quests automaticly start without conditions now) | ||
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use the following for that script: | use the following template for that script: | ||
<source lang="papyrus">Scriptname MyMenuQuestScript extends Quest | <source lang="papyrus">Scriptname MyMenuQuestScript extends Quest | ||
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--[[User:Jaysus|Jaysus]] 04:31, 18 February 2012 (EST) | --[[User:Jaysus|Jaysus]] 04:31, 18 February 2012 (EST) | ||
== Display Text in Center of Screen == | |||
You can display a non-message box message in the middle of the screen using [[ShowAsHelpMessage - Message]] (see [[Talk:ShowAsHelpMessage - Message]]) | |||
--[[User:Jayne2132|Jayne2132]] ([[User talk:Jayne2132|talk]]) 2015-01-29T12:26:36 (EST) |
Latest revision as of 12:26, 29 January 2015
how to make a quick menu with 3 different buttons that runs once when the game starts the first time after loading this mod:
1. create a quest and give it an ID (contrary to intuition do not enable "start game enabled" (it now means that it will start everytime the game loads or something, not only to start once like in FO3/FONV, quests automaticly start without conditions now)
2. create a message and add 3 buttons giving them some text (not too long, buttons will be displayed next to each other with this script)
3. add a script to your quest and add properties for your quest and message
4. use the following template for that script:
Scriptname MyMenuQuestScript extends Quest
{displays a multiple choice menu}
message property MyMenuQuestMessage auto ;;declare your properties/variabels
quest property MyMenuQuest auto
event OnInit() ;;begins when script or its parent quest gets initialized
int ibutton = MyMenuQuestMessage.show() ;;shows the message item
if ibutton == 0 ;; 0 is the first button, 1 the second, and so on
debug.messagebox("you hit button 1") ;;replace with whatever result function you like
elseif ibutton == 1
debug.messagebox("you hit button 2")
else
debug.messagebox("you didnt hit button 1 or 2 hence must have hit 3")
endif
MyMenuQuest.stop() ;;stops the quest
endEvent
5. autofill the scripts properties and youre done, start the game and see your menu appear
--Jaysus 04:31, 18 February 2012 (EST)
Display Text in Center of Screen[edit source]
You can display a non-message box message in the middle of the screen using ShowAsHelpMessage - Message (see Talk:ShowAsHelpMessage - Message) --Jayne2132 (talk) 2015-01-29T12:26:36 (EST)