Difference between revisions of "SetProjectileSpeed - PO3 SKSEFunctions"
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CreedAngelus (talk | contribs) (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' PO3_SKSEFunctions Sets the speed of the projectile set in the first parameter. (This f...") |
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== Notes == | |||
*This function changes the speed of the projectile's ''form'' and not its specific instance. | |||
**This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one. | |||
== See Also == | == See Also == | ||
*[[GetProjectileSPeed - PO3_SKSEFunctions]] | *[[GetProjectileSPeed - PO3_SKSEFunctions|GetProjectileSpeed - PO3_SKSEFunctions]] |
Latest revision as of 11:16, 20 April 2024
SKSE Member of: PO3_SKSEFunctions
Sets the speed of the projectile set in the first parameter. (This function requires PowerOfThree's Papyrus Extender)
Syntax[edit | edit source]
Function SetProjectileSpeed(Projectile akProjectile, float afSpeed) global native
Parameters[edit | edit source]
- akProjectile : The projectile whose speed is to be changed.
- afSpeed: The new value to assign the projectile.
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Make an iron arrow move extremely slowly, and a daedric arrow nearly hitscan.
projectile property ArrowDaedricProjectile auto
projectile property ArrowIronProjectile auto
PO3_SKSEFunctions.SetProjectileSpeed(ArrowIronProjectile, 1)
PO3_SKSEFunctions.SetProjectileSpeed(ArrowDaedricProjectile, 9999999)
Notes[edit | edit source]
- This function changes the speed of the projectile's form and not its specific instance.
- This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one.