Difference between revisions of "AddSpell"
Jump to navigation
Jump to search
imported>EConundrum |
imported>Moorleiche2k |
||
Line 10: | Line 10: | ||
==Example== | ==Example== | ||
player.addSpell 0001C789 | player.addSpell 0001C789 | ||
Adds | Adds Fireball spell to the player | ||
==See Also== | ==See Also== |
Latest revision as of 06:51, 20 June 2012
Description[edit | edit source]
Adds spell item to calling actor. "Spells" include diseases, abilities, spells and powers . When an ability or disease is added it shows up as a current magical effect. When a spell or power is added it shows up as a castable power/spell. There are other important differences. See Spell for more info.
Note it is the Form ID of the spell you need to use with this command e.g. the Hexdecimal number note the unique text ID as previously stated. It is also worth noting the second digit of the Form ID may be different from that shown in the editor if multiple esp files are loaded try incrementing it if the console can't find the spell.
Syntax[edit | edit source]
<ActorRef>.AddSpell SpellFORMID
Example[edit | edit source]
player.addSpell 0001C789
Adds Fireball spell to the player
See Also[edit | edit source]
RemoveSpell
EquipSpell
HasEquippedSpell