Difference between revisions of "Alias Script"
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imported>Terra Nova2 (→SKSE Member Functions: added RegisterForNiNodeUpdate and UnregisterForNiNodeUpdate) |
imported>Bug64 m (Clarified getName() and added some more links) |
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(One intermediate revision by one other user not shown) | |||
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:'''String [[GetName - Alias|GetName]]()''' | :'''String [[GetName - Alias|GetName]]()''' | ||
:* Returns the name of the alias. | :* Returns the unique name of the alias (not its display name). Used by calls to [[GetAliasByName - Quest|GetAliasByName]]. | ||
:'''Int [[GetID - Alias|GetID]]()''' | :'''Int [[GetID - Alias|GetID]]()''' | ||
:* Returns the ID of the alias. | :* Returns the ID of the alias. Used by calls to [[GetNthAlias - Quest|GetNthAlias]] and [[GetAlias - Quest|GetAlias]] | ||
:'''[[RegisterForNiNodeUpdate]]()''' | :'''[[RegisterForNiNodeUpdate]]()''' | ||
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:*Received at periodic intervals of game time, if the alias is registered. | :*Received at periodic intervals of game time, if the alias is registered. | ||
== SKSE Events == | |||
'''[[OnNiNodeUpdate]](ObjectReference ''akActor'')''' | |||
==Notes== | ==Notes== |
Latest revision as of 09:41, 20 July 2015
Native base script for every alias in the game. Don't confuse this for ReferenceAlias Script which you are more likely to use.
Definition[edit | edit source]
ScriptName Alias
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- Quest GetOwningQuest()
- Returns the Quest that owns this alias.
- RegisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Registers this alias to receive the specified animation event from the specified object.
- RegisterForLOS(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive gain and lost LOS events between the viewer and the target.
- RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive a single LOS gain event when the viewer sees the target.
- RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
- Registers this alias to receive a single LOS lost event when the viewer loses sight of the target.
- RegisterForSingleUpdate(Float afInterval)
- Registers this alias to receive a single update event in the specified time.
- RegisterForSingleUpdateGameTime(Float afInterval)
- Registers this alias to receive a single update event in the specified number of game hours.
- RegisterForSleep()
- Registers this alias to receive sleep events for when the player goes to sleep or wakes up.
- RegisterForTrackedStatsEvent()
- Registers this alias to receive tracked stats events for when tracked stats are updated.
- RegisterForUpdate(Float afInterval)
- Registers this alias to receive update events with the specified interval, or changes the update interval.
- RegisterForUpdateGameTime(Float afInterval)
- Registers this alias to receive update events with the specified interval in game time hours, or changes the update interval.
- StartObjectProfiling()
- Starts profiling all scripts attached to this alias.
- StopObjectProfiling()
- Stops profiling all scripts attached to this alias.
- UnregisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Unregisters this alias from receiving the specified animation event from the specified object.
- UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
- Unregisters this alias from any LOS events between the viewer and target.
- UnregisterForSleep()
- Unregisters this alias from sleep events.
- UnregisterForTrackedStatsEvent()
- Unregisters this alias from tracked stats events.
- UnregisterForUpdate()
- Unregisters this alias from update events.
- UnregisterForUpdateGameTime()
- Unregisters this alias from game time update events.
SKSE Member Functions[edit | edit source]
- String GetName()
- Returns the unique name of the alias (not its display name). Used by calls to GetAliasByName.
- Int GetID()
- Returns the ID of the alias. Used by calls to GetNthAlias and GetAlias
- RegisterForNiNodeUpdate()
- Registers the script for when a QueueNiNodeUpdate is called
- UnregisterForNiNodeUpdate()
- Unregisters the script for when a QueueNiNodeUpdate is called
Events[edit | edit source]
- OnAnimationEvent(ObjectReference akSource, String asEventName)
- Received when one of animation events we are listening for is received.
- OnAnimationEventUnregistered(ObjectReference akSource, String asEventName)
- Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
- OnGainLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from not seeing the target to seeing the target - if this alias is registered.
- OnLostLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from seeing the target to not seeing the target - if this alias is registered.
- OnReset()
- Event received when this object is reset ]](usually when the quest the alias is attached to starts up).
- OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
- Received when the player goes to sleep.
- OnSleepStop(Bool abInterrupted)
- Received when the player wakes up or is interrupted in sleep.
- OnTrackedStatsEvent(String asStat, Int aiStatValue)
- Received when tracked stats are updated.
- OnUpdate()
- Received at periodic intervals, if the alias is registered.
- OnUpdateGameTime()
- Received at periodic intervals of game time, if the alias is registered.
SKSE Events[edit | edit source]
OnNiNodeUpdate(ObjectReference akActor)
Notes[edit | edit source]
- This object is often confused with ReferenceAlias Script. You probably mean to be using that.