Difference between revisions of "Constructible Object"

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imported>Egocarib
imported>DavidJCobb
(clarified how tempering versus crafting works, based on reverse-engineering)
 
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Constructible Objects define the materials needed for a crafting recipe, the item created by that recipe, and the conditions that determine whether or not the player is able to craft the item.  
Constructible Objects define the materials needed for a crafting recipe, the item created by that recipe, and the conditions that determine whether or not the player is able to craft the item.
 
Constructible objects are used for both recipes that create new items, and recipes that improve existing items. The difference lies purely in the workbench keyword: different workbenches open different menus, and the menus will in turn handle the recipes differently. To create a recipe for improving an existing item, you must set the existing item as the Created Object, and assign a Workbench Keyword that is only used by crafting stations that improve items (e.g. grindstones).
 
==Constructible Object Dialog==
 
*'''ID:''' Editor ID of the recipe
*'''Created Object:''' What the recipe produces
*'''Created Object Count:''' How many objects are created per crafting
*'''Workbench Keyword:''' The crafting furniture where the object is created
*'''Required Item List:'''
**'''Object:''' Object needed for the recipe
**'''Count:''' How many of the object are needed for the recipe
*'''Match Conditions:''' Pre-requisites for the recipe to appear in the crafting menu


[[File:ConstructibleObjectWindow.png]]
[[File:ConstructibleObjectWindow.png]]

Latest revision as of 00:20, 28 July 2020

Constructible Objects define the materials needed for a crafting recipe, the item created by that recipe, and the conditions that determine whether or not the player is able to craft the item.

Constructible objects are used for both recipes that create new items, and recipes that improve existing items. The difference lies purely in the workbench keyword: different workbenches open different menus, and the menus will in turn handle the recipes differently. To create a recipe for improving an existing item, you must set the existing item as the Created Object, and assign a Workbench Keyword that is only used by crafting stations that improve items (e.g. grindstones).

Constructible Object Dialog[edit | edit source]

  • ID: Editor ID of the recipe
  • Created Object: What the recipe produces
  • Created Object Count: How many objects are created per crafting
  • Workbench Keyword: The crafting furniture where the object is created
  • Required Item List:
    • Object: Object needed for the recipe
    • Count: How many of the object are needed for the recipe
  • Match Conditions: Pre-requisites for the recipe to appear in the crafting menu

ConstructibleObjectWindow.png