Difference between revisions of "ForceActorValue - Actor"
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imported>Selyb m (Added a note.) |
imported>Thingy Person (→Syntax) |
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Function ForceActorValue(string asValueName, float afNewValue) native | Function ForceActorValue(string asValueName, float afNewValue) native | ||
Function ForceAV(string asValueName, float afNewValue) | Function ForceAV(string asValueName, float afNewValue) | ||
ForceActorValue(asValueName, afNewValue) | |||
EndFunction | |||
</source> | </source> | ||
Revision as of 16:52, 29 June 2013
Member of: Actor Script
Forces the specified actor value to the passed-in value.
Syntax
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
ForceActorValue(asValueName, afNewValue)
EndFunction
Parameters
- asValueName: The name of the actor value to force. Actor Value List
- afNewValue: The new value to force the actor value to.
Return Value
None.
Examples
; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)
Notes
- This function modifies the current value as opposed to the base value. To set the base value see SetActorValue - Actor