Difference between revisions of "GetCombatState - Actor"
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imported>Xander9009 (Added an example using the player.) |
imported>Enai Siaion (Added combat state bug) |
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Line 33: | Line 33: | ||
Else ;State is not 0, so player is not peaceful | Else ;State is not 0, so player is not peaceful | ||
Debug.Notification("Player is in combat") | Debug.Notification("Player is in combat") | ||
EndIf | |||
</source> | |||
== Bug == | |||
This function is unreliable the first time it is called after a certain amount of time has passed. You should call it on an empty line first before calling it for real. | |||
<source lang="papyrus"> | |||
akTarget.GetCombatState() | |||
If akTarget.GeTcombatState() == 1 | |||
;do something important | |||
EndIf | EndIf | ||
</source> | </source> |
Latest revision as of 15:12, 21 December 2014
Member of: Actor Script
Gets the actor's current combat state.
Syntax[edit | edit source]
int Function GetCombatState() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor's current combat state, which is one of the following values:
- 0: Not in combat
- 1: In combat
- 2: Searching
Examples[edit | edit source]
; Is the pirate searching?
if (FilthyPirate.GetCombatState() == 2) ; 2 is "search"
Debug.Trace("Careful! That filthy pirate is looking around...")
endIf
;Is the player in combat?
If ( Game.GetPlayer().GetCombatState() == 0 ) ;State is 0, so player is peaceful
Debug.Notification("Player is not in combat")
Else ;State is not 0, so player is not peaceful
Debug.Notification("Player is in combat")
EndIf
Bug[edit | edit source]
This function is unreliable the first time it is called after a certain amount of time has passed. You should call it on an empty line first before calling it for real.
akTarget.GetCombatState()
If akTarget.GeTcombatState() == 1
;do something important
EndIf