Difference between revisions of "GetDetected"
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== Example == | == Example == | ||
Used in Story Manager's Kill Actor event, the following condition function would check if the player was detected by the actor they killed. | |||
http://i.imgur.com/7W7xTlQ.png | |||
== See Also == | == See Also == |
Revision as of 17:50, 13 August 2013
Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.
Example
Used in Story Manager's Kill Actor event, the following condition function would check if the player was detected by the actor they killed.
http://i.imgur.com/7W7xTlQ.png