Difference between revisions of "GetDistance - ObjectReference"
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imported>Mr6 |
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'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
Calculates the distance between this object and the passed in one. | Calculates the distance in [[unit|units]] between this object and the passed in one. | ||
== Syntax == | == Syntax == |
Latest revision as of 21:57, 22 February 2012
Member of: ObjectReference Script
Calculates the distance in units between this object and the passed in one.
Syntax[edit | edit source]
float Function GetDistance(ObjectReference akOther) native
Parameters[edit | edit source]
- akOther: The object to find the distance to.
Return Value[edit | edit source]
The distance between this object and the other one. (Objects should be in the same interior, or same worldspace, otherwise this will be a very large number)
Examples[edit | edit source]
; Find out how far away the player is from the chest (assuming they are in the same interior or worldspace)
Debug.Trace("Player is " + Game.GetPlayer().GetDistance(Chest) + " units away from the chest")