Difference between revisions of "GetItemHealthPercent - ObjectReference"
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imported>Sagitarius22 m |
imported>Rasikko m (→Examples) |
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endIf | endIf | ||
</source> | </source> | ||
== Notes == | |||
* A return of 1.6 is Legendary. | |||
== See Also == | == See Also == | ||
*[[SetItemHealthPercent - ObjectReference]] | *[[SetItemHealthPercent - ObjectReference]] | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |
Revision as of 14:34, 30 November 2017
Member of: ObjectReference Script
Returns the item health percent of this object. Items begin at 100% (1.0) and can be increased via crafting.
Syntax
float Function GetItemHealthPercent() native
Parameters
None.
Return Value
The item health percent of this reference.
Examples
if (SwordRef.GetItemHealthPercent() > 1.0 )
Debug.Trace("Sword has been smithed")
endIf
Notes
- A return of 1.6 is Legendary.