Difference between revisions of "GetUseSound- Potion"

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imported>Kerberus14
imported>Kerberus14
Line 1: Line 1:
== Syntax ==
<source lang="papyrus">
Form Function GetUseSound()
</source>




== Parameters ==
None.


== Return Value ==
== Return Value ==

Revision as of 16:28, 7 May 2015

Syntax

Form Function GetUseSound()


Parameters

None.

Return Value

Returns the Form ID of the SoundDescriptor that the potion uses.

Example

Script example of debugging GetUseSound():

The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat". (See -> http://puu.sh/hFanV/5ef356185f.png <-)
"NPCHumanEatSoup" is playing when the player eats a stew or soup item.
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine.
"ITMFoodEat" is playing when the player eats any meat items similar to chicken breast, dog meat or horse meat.
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)

FoodIs = akBaseObject as Potion
Int Index = FoodFormList.GetSize()
Int IsMeat=0
Int IsLiquid=0
Int IsSoup=0
While Index
	Index-=1
		if FoodIs.GetUseSound()==FoodFormList.GetAt(2) && IsMeat!=1
	Debug.Messagebox("IsMeat")
	IsMeat=1
		elseif FoodIs.GetUseSound()==FoodFormList.GetAt(1) && IsLiquid!=1
	Debug.Messagebox("IsLiquid")
	IsLiquid=1
		elseif FoodIs.GetUseSound()==FoodFormList.GetAt(0) && IsSoup!=1
	IsSoup=1
	Debug.Messagebox("IsSoup")
		endif
endwhile