Difference between revisions of "HasMagicEffect"
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==Description== | ==Description== | ||
If the calling reference is being affected by a [[Spell]] that ''[[Effect List|can potentially apply]]'' the specified [[Magic Effect]], then the condition function returns 1. | If the calling reference is being affected by a [[Spell]] that ''[[Effect List|can potentially apply]]'' the specified [[Magic Effect]], then the condition function returns 1. This means that a magic effect will cause this function to return 1 if the effect-side conditions are met, even if the spell-side conditions aren't met and the effect isn't actually active. | ||
In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former. | In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former. |
Latest revision as of 02:59, 2 June 2017
Description[edit | edit source]
If the calling reference is being affected by a Spell that can potentially apply the specified Magic Effect, then the condition function returns 1. This means that a magic effect will cause this function to return 1 if the effect-side conditions are met, even if the spell-side conditions aren't met and the effect isn't actually active.
In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former.
Syntax:[edit | edit source]
ActorRef.HasMagicEffect EffectID
Example:[edit | edit source]
Player.HasMagicEffect 000B729D ; (FrostSlowConcAimed)