Difference between revisions of "HasMagicEffect"

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==Description==
==Description==
If the calling reference is being affected by a [[Spell]] that ''[[Effect List|can potentially apply]]'' the specified [[Magic Effect]], then the condition function returns 1. Effects will be detected by this condition even if they aren't ''actually'' affecting the reference (because their spell-side conditions aren't being met).
If the calling reference is being affected by a [[Spell]] that ''[[Effect List|can potentially apply]]'' the specified [[Magic Effect]], then the condition function returns 1. This means that a magic effect will cause this function to return 1 if the effect-side conditions are met, even if the spell-side conditions aren't met and the effect isn't actually active.


In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former.
In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former.

Latest revision as of 02:59, 2 June 2017

Description[edit | edit source]

If the calling reference is being affected by a Spell that can potentially apply the specified Magic Effect, then the condition function returns 1. This means that a magic effect will cause this function to return 1 if the effect-side conditions are met, even if the spell-side conditions aren't met and the effect isn't actually active.

In other words, "having a magic effect" is distinct from "being affected by a magic effect," and this function tests for the former.

Syntax:[edit | edit source]

ActorRef.HasMagicEffect EffectID 

Example:[edit | edit source]

Player.HasMagicEffect 000B729D ; (FrostSlowConcAimed)

Papyrus Version[edit | edit source]

HasMagicEffect

See Also[edit | edit source]