Difference between revisions of "IsDisabled - ObjectReference"
Jump to navigation
Jump to search
imported>JustinOther m (Noted '!IsDisabled()' is slightly faster thanIsEnabled /Linked IsEnabled) |
imported>VikMorroHun m (→Notes: corrected typo) |
||
Line 25: | Line 25: | ||
== Notes == | == Notes == | ||
*' | * 'IsDisabled()' is ''slightly'' faster than [[IsEnabled - ObjectReference|IsEnabled]]. | ||
== See Also == | == See Also == |
Latest revision as of 11:57, 5 October 2013
Member of: ObjectReference Script
Checks to see if this object is currently disabled.
Syntax[edit | edit source]
bool Function IsDisabled() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
If this object is currently disabled.
Examples[edit | edit source]
; Is the shield disabled?
if (ShieldProperty.IsDisabled())
Debug.Trace("The shield is down!")
endIf
Notes[edit | edit source]
- 'IsDisabled()' is slightly faster than IsEnabled.