Difference between revisions of "IsEnabled - ObjectReference"
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imported>JustinOther m (Noted as convenience function. '!IsDisabled()' is slightly faster/Linked IsDisabled) |
imported>Thingy Person (→Syntax) |
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Line 8: | Line 8: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
bool Function IsEnabled() | bool Function IsEnabled() | ||
return !IsDisabled() | |||
EndFunction | |||
</source> | </source> | ||
Latest revision as of 17:05, 29 June 2013
Member of: ObjectReference Script
Checks to see if this object is currently enabled. (The opposite of IsDisabled)
Syntax[edit | edit source]
bool Function IsEnabled()
return !IsDisabled()
EndFunction
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
If this object is currently enabled.
Examples[edit | edit source]
; Is the shield enabled?
if (ShieldProperty.IsEnabled())
Debug.Trace("The shield is up!")
endIf
Notes[edit | edit source]
- This is a convenience function that inverts IsDisabled, thus '!IsDisabled()' is slightly faster.