Difference between revisions of "IsTalking"
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imported>Catwheezle |
imported>Catwheezle |
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Line 11: | Line 11: | ||
*[[IsGreetingPlayer]] | *[[IsGreetingPlayer]] | ||
*[[IsTalkingActivatorActor]] | *[[IsTalkingActivatorActor]] | ||
*[[IsInDialogueWithPlayer - ObjectReference]] | |||
[[Category:Console Commands]] | [[Category:Console Commands]] | ||
[[Category:Console Commands]] | [[Category:Console Commands]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 19:57, 14 February 2012
Syntax
<ActorRef>.IsTalking
Return Value
1 if the actor is currently talking.
Notes
- This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.