Difference between revisions of "IsUndead"
Jump to navigation
Jump to search
imported>Axonis (Checks ActorTypeUndead but doesn't work on the player) |
imported>Axonis m |
||
Line 1: | Line 1: | ||
Returns 1 if the actor is a recently animated dead or if they have the ActorTypeUndead [KYWD:00013796] keyword. However, it always returns 0 for the player character | Returns 1 if the actor is a recently animated dead or if they have the ActorTypeUndead [KYWD:00013796] keyword. However, it always returns 0 for the player character and for that reason this function should generally be used together with an ActorTypeUndead keyword check. | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Latest revision as of 02:27, 15 February 2017
Returns 1 if the actor is a recently animated dead or if they have the ActorTypeUndead [KYWD:00013796] keyword. However, it always returns 0 for the player character and for that reason this function should generally be used together with an ActorTypeUndead keyword check.