Difference between revisions of "MakePlayerFriend - Actor"
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imported>Thingy Person (→Syntax) |
imported>Lisselli (→Examples: added a slightly modified version of this function. Cuts down GetPlayer() calling down to 1, making it a bit faster than original version.) |
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Line 29: | Line 29: | ||
; Make Bob a friend of the player | ; Make Bob a friend of the player | ||
Bob.MakePlayerFriend() | Bob.MakePlayerFriend() | ||
</source> | |||
<source lang="papyrus"> | |||
Function MakePlayerFriend() | |||
Actor Player = Game.GetPlayer() ; let's call GetPlayer() only one time. | |||
ActorBase myBase = GetActorBase() | |||
if myBase.IsUnique() | |||
if GetRelationshipRank(Player)== 0 | |||
SetRelationshipRank(Player, 1) | |||
else | |||
endif | |||
else | |||
endif | |||
endFunction | |||
</source> | </source> | ||
Latest revision as of 01:20, 11 August 2017
Member of: Actor Script
Convenience function that makes the actor a friend of the player, if allowed.
Syntax[edit | edit source]
Function MakePlayerFriend()
ActorBase myBase = GetActorBase()
if myBase.IsUnique()
if GetRelationshipRank(Game.GetPlayer())== 0
SetRelationshipRank(Game.GetPlayer(), 1)
else
endif
else
endif
endFunction
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Make Bob a friend of the player
Bob.MakePlayerFriend()
Function MakePlayerFriend()
Actor Player = Game.GetPlayer() ; let's call GetPlayer() only one time.
ActorBase myBase = GetActorBase()
if myBase.IsUnique()
if GetRelationshipRank(Player)== 0
SetRelationshipRank(Player, 1)
else
endif
else
endif
endFunction
Notes[edit | edit source]
- If the actor is unique and relationship rank with player = 0, raises it to 1. Otherwise does nothing.