Difference between revisions of "OnCombatStateChanged - Actor"
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imported>Kahmul m (-> notes-section) |
imported>Sein schatten |
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Line 38: | Line 38: | ||
*This event seems not to fire if attached to the player. | *This event seems not to fire if attached to the player. | ||
*Bleeding out fires this event with CombatState = 0 | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 12:59, 11 November 2013
Member of: Actor Script
Event called when this actor's combat state changes.
Syntax
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
Parameters
- akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
- aeCombatState: The combat state we just entered, which will be one of the following:
- 0: Not in combat
- 1: In combat
- 2: Searching
Examples
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if (akTarget == Game.GetPlayer())
if (aeCombatState == 0)
Debug.Trace("We have left combat with the player!")
elseif (aeCombatState == 1)
Debug.Trace("We have entered combat with the player!")
elseif (aeCombatState == 2)
Debug.Trace("We are searching for the player...")
endIf
endIf
endEvent
Notes
- This event seems not to fire if attached to the player.
- Bleeding out fires this event with CombatState = 0