Difference between revisions of "OnCombatStateChanged - Actor"

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imported>Sein schatten
imported>Egocarib
m (made this clearer after testing it more myself.)
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== Notes ==
== Notes ==


*This event seems not to fire if attached to the player.
*This event will not work to detect when the player changes combat states. It can only detect combat state changes for other actors.
*Bleeding out fires this event with CombatState = 0
*Bleeding out fires this event with CombatState = 0



Revision as of 22:24, 11 April 2014

Member of: Actor Script

Event called when this actor's combat state changes.

Syntax

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)

Parameters

  • akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
  • aeCombatState: The combat state we just entered, which will be one of the following:
    • 0: Not in combat
    • 1: In combat
    • 2: Searching


Examples

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
  if (akTarget == Game.GetPlayer())
    if (aeCombatState == 0)
      Debug.Trace("We have left combat with the player!")
    elseif (aeCombatState == 1)
      Debug.Trace("We have entered combat with the player!")
    elseif (aeCombatState == 2)
      Debug.Trace("We are searching for the player...")
    endIf
  endIf
endEvent


Notes

  • This event will not work to detect when the player changes combat states. It can only detect combat state changes for other actors.
  • Bleeding out fires this event with CombatState = 0


See Also