Difference between revisions of "OnEquipped - ObjectReference"
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imported>Jlundin |
imported>Tunaisafish (→Notes: native functions -> Member Functions) |
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== Notes == | == Notes == | ||
*When an object is equipped it is inside a container, which means that you cannot call | *When an object is equipped it is inside a container, which means that you cannot call Member Functions on it. (Unless it is a persistent reference) | ||
== See Also == | == See Also == |
Revision as of 05:59, 25 March 2012
Member of: ObjectReference Script
Event called when the object reference has been equipped by an actor.
Syntax
Event OnEquipped(Actor akActor)
Parameters
- akActor: The actor that equipped this object.
Examples
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEvent
Notes
- When an object is equipped it is inside a container, which means that you cannot call Member Functions on it. (Unless it is a persistent reference)