Difference between revisions of "OnHit - ObjectReference"

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imported>Jonwd7
m ("akWeapon" is how "akSource" is most commonly referred in the vanilla scripts.)
imported>Chesko
Line 33: Line 33:
*This reference is an [[Actor Script|Actor]]:
*This reference is an [[Actor Script|Actor]]:
**akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon or spell
**akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon or spell
**akSource can be None if hit by a bash attack from a carried light object (e.g., a torch)
**akProjectile can be None if hit by a melee attack.
**akProjectile can be None if hit by a melee attack.
*This reference is ''not'' an [[Actor Script|Actor]]:
*This reference is ''not'' an [[Actor Script|Actor]]:

Revision as of 23:26, 16 December 2012

Member of: ObjectReference Script

Event called when the object reference is hit by a weapon or projectile.

Syntax

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
  bool abBashAttack, bool abHitBlocked)

Parameters

  • akAggressor: The ObjectReference that attacked this reference.
  • akSource: The Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment that hit this reference.
  • akProjectile: The Projectile that hit this reference.
  • abPowerAttack: Was the hit caused by a power attack?
  • abSneakAttack: Was the hit caused by a sneak attack?
  • abBashAttack: Was the hit caused by a bash attack?
  • abHitBlocked: Was the hit blocked?

Examples

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \
  bool abBashAttack, bool abHitBlocked)
  Debug.Trace("We were hit by " + akAggressor)
EndEvent

Notes

akSource and akProjectile can be None under various circumstances:

  • This reference is an Actor:
    • akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon or spell
    • akSource can be None if hit by a bash attack from a carried light object (e.g., a torch)
    • akProjectile can be None if hit by a melee attack.
  • This reference is not an Actor:
    • akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon (for example, a magic spell with a projectile component).
    • akProjectile can be None if hit by a melee attack.

Also, if this reference is an Actor and the projectile was caused by a weapon enchant, the enchanted weapon will be in akSource.


See Also