Difference between revisions of "OnPlayerLoadGame - Actor"

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(Created page with "Category:Scripting Category:Papyrus Category:Events '''Member of:''' Actor Script Event introduced by the 1.6 Skyrim update that is called when the player loa...")
 
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'''Member of:''' [[Actor Script]]
'''Member of:''' [[Actor Script]]


Event introduced by the 1.6 Skyrim update that is called when the player loads a saved game. Seems to only be called when actually attached to the player character (e.g., in a script attached to a [[Reference Alias]] set to be filled by the player). Is not called the first time a script is loaded, when a mod is first activated; only on subsequent loads.
Event introduced by the 1.6 Skyrim update that is received when the player loads a saved game. Seems to only be received when actually attached to the player character (e.g., in a script attached to a [[Reference Alias]] set to be filled by the player). Is not received the first time a script is loaded, when a mod is first activated; only on subsequent loads.


== Syntax ==
== Syntax ==

Revision as of 23:34, 14 June 2012

Member of: Actor Script

Event introduced by the 1.6 Skyrim update that is received when the player loads a saved game. Seems to only be received when actually attached to the player character (e.g., in a script attached to a Reference Alias set to be filled by the player). Is not received the first time a script is loaded, when a mod is first activated; only on subsequent loads.

Syntax

Event OnPlayerLoadGame()

Examples

Event OnPlayerLoadGame()
  Debug.Trace("The player has loaded a saved game.")
EndEvent

See Also