Difference between revisions of "OnPlayerLoadGame - Actor"
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imported>DreamKing |
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[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Events]] | [[Category:Events]] | ||
'''Member of:''' [[Actor Script]] | '''Member of:''' [[Actor Script]] ''(Requires 1.6)'' | ||
Event | Event that is received when the player loads a saved game. Is not received the very first time a script is loaded, when a mod is first activated; only on subsequent loads. Seems to only be received when actually attached to the player character (e.g., in a script attached to a [[Reference Alias]] set to be filled by the player). | ||
== Syntax == | == Syntax == |
Revision as of 08:33, 15 June 2012
Member of: Actor Script (Requires 1.6)
Event that is received when the player loads a saved game. Is not received the very first time a script is loaded, when a mod is first activated; only on subsequent loads. Seems to only be received when actually attached to the player character (e.g., in a script attached to a Reference Alias set to be filled by the player).
Syntax
Event OnPlayerLoadGame()
Examples
Scriptname xyzPlayerAliasScript extends ReferenceAlias
Event OnPlayerLoadGame()
Debug.Trace("The player has loaded a saved game.")
EndEvent