Difference between revisions of "RegisterForActorAction - Form"
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imported>CraftySentinel m (Clarified warning.) |
imported>CraftySentinel m (Moved actionType list into parameters.) |
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== | == Parameters == | ||
* The following | *actionType - The following integers are valid: | ||
** 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.) | ** 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.) | ||
** 1 - Spell Cast (Spells and staves). | ** 1 - Spell Cast (Spells and staves). | ||
Line 28: | Line 28: | ||
** 9 - Sheathe Begin. | ** 9 - Sheathe Begin. | ||
** 10 - Sheathe End. | ** 10 - Sheathe End. | ||
== Notes == | |||
none | |||
== See Also == | == See Also == |
Revision as of 05:13, 31 July 2013
SKSE Member of: Form Script
Registers the calling form to listen for the specified actor action via OnActorAction.
Syntax
Function RegisterForActorAction(int actionType) Native
Examples
RegisterforActorAction(0);Registers the form for Weapon Swings
Parameters
- actionType - The following integers are valid:
- 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
- 1 - Spell Cast (Spells and staves).
- 2 - Spell Fire (Spells and staves).
- 3 - Voice Cast.
- 4 - Voice Fire.
- 5 - Bow Draw.
- 6 - Bow Release.
- 7 - Draw Begin.
- 8 - Draw End.
- 9 - Sheathe Begin.
- 10 - Sheathe End.
Notes
none