Difference between revisions of "RegisterForActorAction - Form"

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== Notes ==
== Parameters ==
* The following actionTypes are valid:
*actionType - The following integers are valid:
** 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
** 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
** 1 - Spell Cast (Spells and staves).
** 1 - Spell Cast (Spells and staves).
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** 9 - Sheathe Begin.
** 9 - Sheathe Begin.
** 10 - Sheathe End.
** 10 - Sheathe End.
== Notes ==
none


== See Also ==
== See Also ==

Revision as of 05:13, 31 July 2013

SKSE Member of: Form Script

Achtung.png This function only registers for actions performed by the player's actor, while it can be used on any form it will always be the player's actor's actions that are being registered.

Registers the calling form to listen for the specified actor action via OnActorAction.

Syntax

Function RegisterForActorAction(int actionType) Native


Examples

RegisterforActorAction(0);Registers the form for Weapon Swings

Parameters

  • actionType - The following integers are valid:
    • 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
    • 1 - Spell Cast (Spells and staves).
    • 2 - Spell Fire (Spells and staves).
    • 3 - Voice Cast.
    • 4 - Voice Fire.
    • 5 - Bow Draw.
    • 6 - Bow Release.
    • 7 - Draw Begin.
    • 8 - Draw End.
    • 9 - Sheathe Begin.
    • 10 - Sheathe End.

Notes

none

See Also