Difference between revisions of "RegisterForUpdateGameTime - Form"
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imported>Fg109 (→Notes: added note) |
imported>JLundin |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Non-delayed Native Function]] | |||
'''Member of:''' [[ActiveMagicEffect Script]], [[Alias Script]], and [[Form Script]] | '''Member of:''' [[ActiveMagicEffect Script]], [[Alias Script]], and [[Form Script]] | ||
Revision as of 08:03, 12 September 2012
Member of: ActiveMagicEffect Script, Alias Script, and Form Script
Registers this active magic effect/alias/form for periodic update events in game time. Only the specific form, alias, or magic effect that registered will get the event - it will not be relayed to attached aliases or magic effects.
Syntax
Function RegisterForUpdateGameTime(float afInterval) native
Parameters
- afInterval: How often, in game hours, the update event should be sent
Return Value
None
Examples
; Register to be notified every in-game day
RegisterForUpdateGameTime(24)
Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- See the notes for OnUpdateGameTime for details on how often the event will be sent as sleeping, fast traveling, and serving jail time will affect it - as well as any additional notes.
- If you find yourself doing this:
Event OnUpdateGameTime()
UnregisterForUpdateGameTime()
; Do some stuff
endEvent
Then you should use RegisterForSingleUpdateGameTime instead
- Using this function could cause your game to freeze under any of the following conditions:
- afInterval is less than some number between 0.0244 and 0.0238. (1.0 / 41.0 and 1.0 / 42.0)
- afInterval is expressed as X / Y where X and Y are both integers (no decimal points) and evaluate to less than 1.