Difference between revisions of "Say"

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imported>Scornett-Bot
m (Script running global find and replace: Category:Console Commands for Category:Console Functions)
 
imported>Catwheezle
(Added "see also" section items, various other tweaks.)
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[[Say]] causes an Actor speak a single line of dialogue. This function will fail if:
[[Say]] makes an [[:Category:Actor]] say a single line of dialogue (without bringing up the dialogue menu). This function will fail if:
* '''TopicID''' is not a [[Topic]] (that is, if you pass it a [[Branch]], [[Info]], etc.).
* '''TopicID''' is not a [[Topic]] (that is, if you pass it a [[Branch]], [[Info]], etc.).
* '''TopicID''' is a valid [[Topic]], but it uses a [[SharedInfo]].
* '''TopicID''' is a valid [[Topic]], but it uses a [[SharedInfo]].
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==See Also==
==See Also==
[[SayTo]]
*[[Bethesda Tutorial Conversations]]
*[[Bethesda Tutorial Dialogue]]
*[[Bethesda Tutorial Advanced Dialogue]]


*[[SayTo]] console command.
==Papyrus Version==
*[[Say (Procedure)]]
*[[Say - ObjectReference]]


[[Category:Console Commands]]
[[Category:Console Commands]]

Revision as of 00:48, 15 February 2012

Say makes an Category:Actor say a single line of dialogue (without bringing up the dialogue menu). This function will fail if:

  • TopicID is not a Topic (that is, if you pass it a Branch, Info, etc.).
  • TopicID is a valid Topic, but it uses a SharedInfo.
  • None of the Topic's Infos qualify (that is, none of their conditions are met).

Syntax

[ActorREF.]Say TopicID

Examples

JoeRef.Say SpeechTopic

See Also

Papyrus Version