Difference between revisions of "SetAlert - Actor"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Fore
m
 
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Nate.SetAlert(false)
Nate.SetAlert(false)
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== Note ==
There is a problem with calling SetAlert on the player (Game.GetPlayer().SetAlert(true)). Once called, it's not possible to use the forge any more. Instead an equip animation will be played repeatedly.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[IsAlerted - Actor]]
*[[IsAlerted - Actor]]

Latest revision as of 08:48, 19 March 2012

Member of: Actor Script

Set or clear this actor's alerted state.

Syntax[edit | edit source]

Function SetAlert(bool abAlerted = true) native

Parameters[edit | edit source]

  • abAlerted: Whether to set or clear the alerted state.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Nate to be alerted
Nate.SetAlert()


; Clear Nate's alerted status
Nate.SetAlert(false)

Note[edit | edit source]

There is a problem with calling SetAlert on the player (Game.GetPlayer().SetAlert(true)). Once called, it's not possible to use the forge any more. Instead an equip animation will be played repeatedly.

See Also[edit | edit source]