SetLockLevel - ObjectReference: Difference between revisions
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Catwheezle (Added "see also" section items.) |
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== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[Locking and Unlocking Doors]] tutorial. | |||
*[[GetLockLevel - ObjectReference]] | *[[GetLockLevel - ObjectReference]] | ||
*[[IsLocked - ObjectReference]] | |||
*[[Lock - ObjectReference]] | |||
*[[LockDoors (Procedure)]] | |||
*[[UnlockDoors (Procedure)]] | |||
*[[UnlockOwnedDoorsInCell - Actor]] | |||
*[[GetLocked]] console command. | |||
*[[GetLockLevel]] console command. | |||
*[[Lock]] console command. | |||
*[[Unlock]] console command. | |||
Revision as of 00:14, 15 February 2012
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.