SetLockLevel - ObjectReference: Difference between revisions
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imported>Catwheezle (Added "see also" section items.) |
imported>Scrivener07 |
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| Line 20: | Line 20: | ||
; Set the lock to very easy | ; Set the lock to very easy | ||
WeakChestProperty.SetLockLevel(0) | WeakChestProperty.SetLockLevel(0) | ||
; Set the lock to needs key | |||
WeakChestProperty.SetLockLevel(225) | |||
</source> | </source> | ||
Revision as of 18:22, 29 June 2012
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(225)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.