Difference between revisions of "SetPlayerControls - Actor"
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== Notes == | == Notes == | ||
*NPC will have AI disabled after setting to player controlled. Call [[EnableAI - Actor|EnableAI]] afterwards to actually move the NPC. | *NPC will have AI disabled after setting to player controlled. Call [[EnableAI - Actor|EnableAI]] afterwards to actually move the NPC. | ||
*'''Do not use this method''' to disable/enable player controls. Use [[DisablePlayerControls - Game]] / [[EnablePlayerControls - Game]]. | *'''Do not use this method''' to disable/enable player controls to the main character. Use [[DisablePlayerControls - Game]] / [[EnablePlayerControls - Game]]. | ||
== See Also == | == See Also == |
Latest revision as of 20:46, 20 February 2013
Member of: Actor Script
Set the actor as being controlled (or not controlled) by the player's controls.
Syntax[edit | edit source]
Function SetPlayerControls(bool abControls) native
Parameters[edit | edit source]
- abControls: Whether this actor is controlled by the player's controls or not
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Control the puppet with the player's controls
Puppet.SetPlayerControls(true)
Notes[edit | edit source]
- NPC will have AI disabled after setting to player controlled. Call EnableAI afterwards to actually move the NPC.
- Do not use this method to disable/enable player controls to the main character. Use DisablePlayerControls - Game / EnablePlayerControls - Game.