Difference between revisions of "SplineTranslateToRefNode - ObjectReference"
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imported>Jbizek m (comment about recommended starting point for afSpeed) |
imported>Threedee m (Fixed bad syntax in the examples given.) |
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Line 26: | Line 26: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Translate the bird ref to the rock landing node with a low spline magnitude and speed | ; Translate the bird ref to the rock landing node with a low spline magnitude and speed | ||
Bird. | Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0) | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed | ; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed | ||
Bird. | Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10) | ||
</source> | </source> | ||
Revision as of 16:08, 21 April 2013
Member of: ObjectReference Script
Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.
Syntax
Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \
float afMaxRotationSpeed = 0.0) native
Parameters
- arTarget: The target containing the node
- arNodeName: The name of the node to match
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value
None.
Examples
; Translate the bird ref to the rock landing node with a low spline magnitude and speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0)
; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)
Tips
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.